Author Topic: Viewport Snapping & Grow Node  (Read 715 times)

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Offline cjwidd

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Viewport Snapping & Grow Node
« on: September 24, 2017, 06:00:24 pm »
Zbrush, 3D Coat, Substance Painter, etc., all have a viewport snapping feature wherein by holding down shift (or some other key combination) while clicking and dragging in the viewport, you can snap the viewport camera to a a standard view, e.g. front, back, left, right, etc.

Keyshot has something like this with the "standard view" hotkeys, but if the viewport contains geometry that is larger than the target object, (e.g. ground plane) the standard view will snap to frame all the scene geometry, resulting in the target object becoming extremely small in the viewport; more or less nullifying the convenience of the standard view hotkey.

The Material Graph contains many useful features, but it would be nice to have a grow or extend node to uniformly enhance the pixel spread of a mask. For example, when masking with curvature, there is a way to dilate the masked area using pixel distance (or distance), but this results in a very non-uniform, grainy spread of the selected area.
« Last Edit: September 24, 2017, 06:02:39 pm by cjwidd »