Author Topic: Frozen/ice text effect  (Read 2657 times)

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Offline MikeSJ

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Frozen/ice text effect
« on: August 26, 2017, 01:57:44 pm »
I've imported a 3D model into KS6 (a simple 3D model the word "FREEZING") and I'd like to apply a material/effect to the text to give it an ice like appearance. I've experimented with a few of the basic materials and settings, but I can't seem to get the look I'm aiming for. Here's an example image I found which is close to what I'm after:

https://i.ytimg.com/vi/k26Jfw9URtQ/maxresdefault.jpg

Does anyone have any suggestions or setting I could try please?

Offline NM-92

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Re: Frozen/ice text effect
« Reply #1 on: August 26, 2017, 04:04:40 pm »
Have you tried a glass material with a very large scale noise texture applied as a bump? I think there's a material called wavy water or sth like that inside liquids.

Offline MikeSJ

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Re: Frozen/ice text effect
« Reply #2 on: August 26, 2017, 04:14:01 pm »
Haven't tried that, but I'll have a look around and see if I can find it. Thanks.

Offline Esben Oxholm

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Re: Frozen/ice text effect
« Reply #3 on: August 27, 2017, 11:12:31 pm »
Hi Mike.

To get a realistic look, you need to pay attention to your model itself. Now, I don't know what it looks like at the moment, but to get that 'ice' effect you link to, you have to make sure that your text model has the wavy outline that you see. A simple extruded text won't do. If you already have that under control, then don't mind my comment :)

Hope it helps,

Offline NM-92

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Re: Frozen/ice text effect
« Reply #4 on: August 30, 2017, 11:05:43 am »
Hi Mike.

To get a realistic look, you need to pay attention to your model itself. Now, I don't know what it looks like at the moment, but to get that 'ice' effect you link to, you have to make sure that your text model has the wavy outline that you see. A simple extruded text won't do. If you already have that under control, then don't mind my comment :)

Hope it helps,

If the extruded text is rounded (Filleted) , then the noise texture can do the trick. Of course it won't deform the geometry too much, but maybe just a bit is enough.

EDIT: Added a test. Solid glass with noise texture applied as bump.
« Last Edit: August 30, 2017, 12:00:16 pm by NM-92 »

Offline Esben Oxholm

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Re: Frozen/ice text effect
« Reply #5 on: August 31, 2017, 01:26:50 am »
Hi Mike.

To get a realistic look, you need to pay attention to your model itself. Now, I don't know what it looks like at the moment, but to get that 'ice' effect you link to, you have to make sure that your text model has the wavy outline that you see. A simple extruded text won't do. If you already have that under control, then don't mind my comment :)

Hope it helps,

If the extruded text is rounded (Filleted) , then the noise texture can do the trick. Of course it won't deform the geometry too much, but maybe just a bit is enough.

EDIT: Added a test. Solid glass with noise texture applied as bump.

Sure, Nico. Looks good!
It was just if he was hoping to get an actual distorted silhouette, then he would need to model it :)

/EDIT: Or wait for displacement mapping feature in KeyShot ;)

Offline MrTomB

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Re: Frozen/ice text effect
« Reply #6 on: August 31, 2017, 02:00:43 am »
/EDIT: Or wait for displacement mapping feature in KeyShot ;)

This one please  ;D

Offline MikeSJ

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Re: Frozen/ice text effect
« Reply #7 on: August 31, 2017, 04:41:42 am »
Thanks for the suggestions and help! I've manage to get something resembling what I'm looking for thanks to you all! Cheers. :)

Offline NM-92

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Re: Frozen/ice text effect
« Reply #8 on: August 31, 2017, 11:39:26 am »
Hi Mike.

To get a realistic look, you need to pay attention to your model itself. Now, I don't know what it looks like at the moment, but to get that 'ice' effect you link to, you have to make sure that your text model has the wavy outline that you see. A simple extruded text won't do. If you already have that under control, then don't mind my comment :)

Hope it helps,

If the extruded text is rounded (Filleted) , then the noise texture can do the trick. Of course it won't deform the geometry too much, but maybe just a bit is enough.

EDIT: Added a test. Solid glass with noise texture applied as bump.

Sure, Nico. Looks good!
It was just if he was hoping to get an actual distorted silhouette, then he would need to model it :)

/EDIT: Or wait for displacement mapping feature in KeyShot ;)

KS with Displacement support would totally disrupt the market, for sure.