Author Topic: Noise  (Read 3728 times)

0 Members and 2 Guests are viewing this topic.

Offline pizzalover2

Noise
« on: August 23, 2017, 06:45:33 am »
Right now Keyshot has PRESETS of edited noise algorithms beside the Noise (Texture) & Noise (Fractal).

With PRESETS I mean the textures you can add in the Material Graph like:
Cellular (inverted VORONOI noise algorithm)
Granite (TURBULENCE noise algorithm)
Leather (low scale, low contrast, VORONOI noise algorithm)
Marble (inverted VORONOI noise algorithm)

It would be usefull to have more noise algorithms like in Cinema 4D:
Cinema 4D has 32 noise algorithms:




« Last Edit: August 23, 2017, 06:47:35 am by pizzalover2 »

Offline mattjgerard

Re: Noise
« Reply #1 on: August 23, 2017, 07:21:36 am »
Hello fellow Cinema user! This would be fantastic to have all those built in and keep them all procedural. Would be a great update in the next versions of KS.

Offline pizzalover2

Re: Noise
« Reply #2 on: August 23, 2017, 07:34:01 am »
Would be a great update in the next versions of KS.

Maybe KeyShot 8?

Offline DMerz III

Re: Noise
« Reply #3 on: August 23, 2017, 07:42:03 am »
 ;) hopefully KS 7.1

Offline MrTomB

Re: Noise
« Reply #4 on: August 23, 2017, 07:46:03 am »
Yep, the more the merrier

Offline Esben Oxholm

  • KeyShot Beta
  • Hero Member
  • *****
  • Posts: 1673
  • Total likes: 0
  • esbenoxholm.dk/keyshot-video-course
    • Freelance CG Artist
Re: Noise
« Reply #5 on: August 23, 2017, 10:56:55 am »
+1 for more types of procedural noise textures :)

Offline INNEO_MWo

  • Hero Member
  • *****
  • Posts: 958
  • Total likes: 4
  • Senior Technical Consultant @ INNEO (Germany)
    • german KeyShot page from INNEO Solutions
Re: Noise
« Reply #6 on: August 24, 2017, 09:07:36 am »
I'm sure that there are more than 2 different noise options possible. Check the parameters in camouflage with spray effect or the other procedural textures.

Offline Søren

Re: Noise
« Reply #7 on: August 24, 2017, 10:45:59 am »
We are certainly aware of a desire for more noise textures.

In the meantime, I would like to point out that Camouflage is very similar to "Cell Voronoi" and the Cellular texture should be able to reproduce (or come close to) Displ. Voronoi abd Voronoi 1, 2, 3 in the image above (try playing with the 3 shape parameters).

Søren