Author Topic: Applying a bump through curvature mask ?  (Read 5579 times)

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Offline DriesV

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Re: Applying a bump through curvature mask ?
« Reply #15 on: September 29, 2017, 02:02:37 am »
Hi Esben,

It is quite similar, but the limitation in your setup is that the (exact) bump height is hard to control. The Height will also be limited to a maximum of 1, since the maximum value (brightness) of a texture is 1.
You would need to add a 'Color To Number' node in between the Curvature texture and the Noise texture, in order to control/extend the Bump Height.

Dries
« Last Edit: September 29, 2017, 02:07:51 am by DriesV »

Offline Esben Oxholm

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Re: Applying a bump through curvature mask ?
« Reply #16 on: September 29, 2017, 03:24:10 am »
It is quite similar, but the limitation in your setup is that the (exact) bump height is hard to control. The Height will also be limited to a maximum of 1, since the maximum value (brightness) of a texture is 1.
You would need to add a 'Color To Number' node in between the Curvature texture and the Noise texture, in order to control/extend the Bump Height.

Okay, cool. Thanks for the clarification.

Offline DMerz III

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Re: Applying a bump through curvature mask ?
« Reply #17 on: September 29, 2017, 07:12:26 am »
 :) That makes sense, thank you!