Author Topic: rebuild final render from passes  (Read 4502 times)

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Offline ghostweeble

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Re: rebuild final render from passes
« Reply #15 on: November 09, 2017, 04:54:19 pm »
Sounds great Rex. Thanks for the 'behind the scenes' update!


Offline frenky.lucky.tower

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Re: rebuild final render from passes
« Reply #16 on: January 12, 2018, 09:09:33 am »
Hi Dries,

let's state first I'm quite new to all this...which my explain my following question.

Why when I try to render all these passes the output at my "GI" pass layer is completely different from your output at "GI" pass layer?
Mine is quite dark yours is quite...white.
I didn't change any setting and Global Illumination is ticked on Lighting's options.
Thank you

Offline DriesV

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Re: rebuild final render from passes
« Reply #17 on: January 12, 2018, 01:00:05 pm »
Hi frenky.lucky.tower,

Your GI pass looks correct.
There have been a few changes to passes since my last post. The Lighting and Global Illumination pass are now multiplied by the diffuse color. Thus, the GI pass will be darker with darker materials.

Dries

Offline frenky.lucky.tower

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Re: rebuild final render from passes
« Reply #18 on: January 15, 2018, 02:23:46 am »
Hi,
Ok I see. Though the Lighting pass looks pretty much the same.
Thank you

Offline frenky.lucky.tower

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Re: rebuild final render from passes
« Reply #19 on: January 15, 2018, 02:28:07 am »
On the contrary,
in the Shadow pass there is a shadow on the background which is not present on the rgb final rendering.
Which is the reason and is there a way to avoid it?

Offline simolius

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Re: rebuild final render from passes
« Reply #20 on: January 30, 2018, 04:25:19 am »
is it important in which order you add the layers?

+between
+diff
+reflection
+refraction
+gi
---------------
between those?



----------------
On top multiply!
x AO
x Shadow