So, I noticed 2 things about the plugin and how it behaves in KS7-
1) It is ignoring the normals tags. So nice, its awesome not to have to worry about that anymore. No more all black models! Thank you for changing this!
2) Previously when I had objects in C4D that were hidden, they wouldn't be transferred into keyshot when exporting from C4D using the plugin. Now, those hidden objects are included in the export, but are turned off or hidden when the bip file is opened or imported. While I can understand this new function, I really like the old way. I tend to go back and forth between the apps, using C4D to place new parts, hiding old stuff, exporting the bip, then importing the bip into my current KS scene. It keeps the coordinate data and scales correctly (finally, KS6 didn't). But now I have to go through the imported object and delete all the hidden items that I didn't want from the C4D file.
I know I can somehow use live linking to do this too, but its a bit fragile, and if I change something it (file names, locations) it breaks. so I just prefer to do it manually, which is fine. Maybe an option in the plugin preferences to "Include hidden objects in export" or something like that?
Thanks!