Author Topic: bodies from Solidworks  (Read 18999 times)

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Offline eric

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bodies from Solidworks
« on: May 03, 2011, 11:04:26 pm »
Is it not possible anymore to assign different materials to separate bodies within a part from solidworks? ???
Keyshot used to recognize bodies.

guest84672

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Re: bodies from Solidworks
« Reply #1 on: May 04, 2011, 06:19:05 am »
KeyShot 2.2 recognizes individual bodies in the part file. This is all part of the new importer. Before that, KeyShot only recognized separate bodies if they were colored differently.

Offline eric

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Re: bodies from Solidworks
« Reply #2 on: May 04, 2011, 11:23:52 am »
yes I know. But what do we do wrong?
We have SW2011 SP3.0 with the new Keyshot importer and use Keyshot 2.2.65.
When we import an assembly with parts with separate bodies, with different colors, the parts import as one body with one color. (even when the bodies have different colors)
When I assign material the whole part changes as one body.
I cannot see the bodies in the tree.

It seems that only when I change the colors of the faces in SW I can assign different materials.


My colleague pointed me at the exact same glitch. He has the same workstation and configuration.

please help.



guest84672

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Re: bodies from Solidworks
« Reply #3 on: May 04, 2011, 04:01:48 pm »
Can you share an example?

Offline eric

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Re: bodies from Solidworks
« Reply #4 on: May 05, 2011, 07:23:12 am »
I sent you an email.

Offline eric

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Re: bodies from Solidworks
« Reply #5 on: May 06, 2011, 12:54:50 pm »
any news on this issue?

Offline miike

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Re: bodies from Solidworks
« Reply #6 on: May 13, 2011, 01:36:42 am »
Hi there

I actually share the same issue.

SW 2011 Sp 3.0 ...latest Keyshot installed ( standalone 2.265 and SW2011 plugin ...issue however already started to occur with the Keyshot 2.0 update and SW 2011)


When I open/import a Multibody-SW part file etc in Keyshot directly( including different colors for each part ) it works very well and all the separate parts are recognized.

If the same file is opened in Keyshot directly via the SW plugin..directly through the SW interface...Keyshot is merging all the separate colored parts together to one unibody.


This issue didn't occur in the former  2009/2010 SW plugin




This issue occurs with any kind of multibody part file I create with SW 2011. I quickly ran a test file with just 2 simple cubes ( inside the same SW part file...not merged...different colors assigned ). If I try to open this file directly with the KS plugin from within SW2011..Keyshot will "merge" these 2 cubes together and I can't assign different colors.

If this native multibody sw2011 file is saved ( saved out of SW2011 directly ) as a step-file ..imported back into  SW2011 and then opened in Keyshot by using the KS plugin from within SW2011 ...Keyshot treats these 2 cubes as separate parts as it should be.





Any news in that matter ?



Best Regards

miike
« Last Edit: May 13, 2011, 01:49:45 am by miike »

guest84672

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Re: bodies from Solidworks
« Reply #7 on: May 13, 2011, 07:24:46 am »
We will look into this.

Offline eric

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Re: bodies from Solidworks
« Reply #8 on: May 13, 2011, 02:35:51 pm »
I'm really suprised that not a lot more people have found this issue.
The SW/Keyshot plugin is a perfect way to quickly setup a render from SW.
In the state it is now it's hardly usable.
The SW2010 exporter worked better.

in my opinion this is a plain bug. I hope you solve this issue soon.


Offline miike

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Re: bodies from Solidworks
« Reply #9 on: May 30, 2011, 08:53:07 pm »
Dear Thomas

Thank you for listening and taking care of that issue.
Do you have any news regarding that matter ?

Best Regards


Miike

guest84672

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Re: bodies from Solidworks
« Reply #10 on: May 30, 2011, 08:54:53 pm »
We will fix this bug in the plugin shortly. It works fine when you import your data directly.

Offline miike

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Re: bodies from Solidworks
« Reply #11 on: May 31, 2011, 06:52:02 pm »
Dear Thomas


Good to hear. Thanx for taking care of that.

well..yes...it works absolutely fine if I directly import the sw file.....but that obviously defeats the purpose of having that plugin.



Regards

Offline eric

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Re: bodies from Solidworks
« Reply #12 on: July 14, 2011, 01:59:57 pm »
Hello Thomas,

It's quiet on this issue for some time. What is the status?
Please don't delay this till V3.
The separation of bodies from the importer is important for us and it used to work in former releases.



guest84672

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Re: bodies from Solidworks
« Reply #13 on: July 14, 2011, 02:40:29 pm »
We are consolidating all plugins to have a consistent install location, hence the delay. We hope to get this wrapped up shortly.

Your patience is much appreciated.

Offline eric

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Re: bodies from Solidworks
« Reply #14 on: August 06, 2011, 12:00:11 pm »
Hello Thomas,

Please tell me WHEN this will be solved.
We have several Keyshot licenses and really need to be able to assign materials to SW bodies.
Its more than three months ago that I contacted technical support because of this bug.

I think its not fair to take away functionality from paying customers for such a long time.
I understand that you want to improve the installers for all importers but I'd be happy with just a bug fix at this time.

Also some feedback from technical support would be nice.
If I contact sales for a license upgrade I get feedback right away....