Author Topic: Expansion tank  (Read 5735 times)

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Offline Nero7

Expansion tank
« on: April 08, 2011, 02:02:57 am »
Hi,

I am new here and I love to use Keyshot for my 3D models. It's so much fun working with this program :).
This is one part that i have modeled in Pro/E and the expansion tank is used in our air cooling products.


Offline Richman

Re: Expansion tank
« Reply #1 on: April 10, 2011, 06:21:48 pm »
Great material texture!  Can you show us it or share it?  Thanks

Offline Nero7

Re: Expansion tank
« Reply #2 on: April 11, 2011, 01:50:50 am »
Thanks, i have downloaded the material texture from this site: http://mayang.com/textures/
Then go to metal and then click on flat textures. This is the texture that I used on the 3D model.


« Last Edit: April 11, 2011, 01:53:36 am by Nero7 »

Offline Richman

Re: Expansion tank
« Reply #3 on: April 11, 2011, 01:42:48 pm »
Thanks

If you can up the poly count to smooth the model out it would be a perfect render.  What material did you use the texture on?
« Last Edit: April 11, 2011, 02:07:43 pm by Richman »

Offline Nero7

Re: Expansion tank
« Reply #4 on: April 11, 2011, 11:18:17 pm »
How do I smooth the modell out? I used cast steel as a base material, then applied the texture and rendered in realtime. I also adjusted gamma to get a more realistic look.

guest84672

  • Guest
Re: Expansion tank
« Reply #5 on: April 12, 2011, 02:50:46 pm »
Increase the tessellation upon import.

Offline br3ttj

Re: Expansion tank
« Reply #6 on: April 12, 2011, 09:02:25 pm »
I'm finding with my ProE models that adjusting the tessellation to .25 on import has been a nice sweet spot to keep triangle count low for faster rendering, but high enough to avoid surface faceting like on your expansion tank.   ;)

In the meantime, I wish Keyshot also had the ability to adjust tessellation on Solidworks models the same as for ProE.  This past weekend I needed to kick out five concepts in short order with Solidworks and Keyshot. Three of them had tessellation issues after import.   ???  The triangles were quite evident on a few key surfaces, especially with metal materials applied.  Step files weren't a quick alternative because I had broken out material values with different surface colors in Solidworks.  Ultimately, I ended up correcting 2 of the final renders in Photoshop to meet my deadlines with quality renderings.  
« Last Edit: April 12, 2011, 09:36:46 pm by br3ttman »

Offline Nero7

Re: Expansion tank
« Reply #7 on: April 13, 2011, 12:03:35 am »
Increase the tessellation upon import.
I'm finding with my ProE models that adjusting the tessellation to .25 on import has been a nice sweet spot to keep triangle count low for faster rendering, but high enough to avoid surface faceting like on your expansion tank.   ;)

In the meantime, I wish Keyshot also had the ability to adjust tessellation on Solidworks models the same as for ProE.  This past weekend I needed to kick out five concepts in short order with Solidworks and Keyshot. Three of them had tessellation issues after import.   ???  The triangles were quite evident on a few key surfaces, especially with metal materials applied.  Step files weren't a quick alternative because I had broken out material values with different surface colors in Solidworks.  Ultimately, I ended up correcting 2 of the final renders in Photoshop to meet my deadlines with quality renderings. 


Thanks for the tips :), I didn't know that. I have always used the default value which is 0.5.