Author Topic: Geometry import for Keyshot 2.2  (Read 6118 times)

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Offline itsterril

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Geometry import for Keyshot 2.2
« on: February 24, 2011, 11:24:12 am »
I like the new feature of retaining the model tree when opening a ProE assembly in Keyshot 2.2. But i notices a few issue.

You can not open large data sets (it crashes), but the proE plug in will. The problem with that is that the plug in will not keep the model tree like it does when you open a ProE file. is it possible to get the plugin to carry over the model tree?

Thanks

guest84672

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Re: Geometry import for Keyshot 2.2
« Reply #1 on: February 24, 2011, 12:12:15 pm »
Yes - that will require some work, though.

Crash? You probably are running out of memory. What system are you on?

Offline itsterril

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Re: Geometry import for Keyshot 2.2
« Reply #2 on: February 24, 2011, 12:29:25 pm »
a dell M6500, 64 bit xp, 12 gig ram

I get an error stating that there is not "geometry" in the files, (but it works through the plugin.)  I would be glad so show you through a same time if you are interested on seeing what is going on. Maybe you can get some ideas from it inorder to work on a solution....

guest84672

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Re: Geometry import for Keyshot 2.2
« Reply #3 on: February 24, 2011, 05:57:09 pm »
Wait - are you running CREO? The renamed version of Wildfire 5?

Offline itsterril

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Re: Geometry import for Keyshot 2.2
« Reply #4 on: February 25, 2011, 05:41:51 am »
no, we are on WF4  (just up graded at the end of last year)

guest84672

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Re: Geometry import for Keyshot 2.2
« Reply #5 on: February 25, 2011, 09:03:59 am »
Hmm - then I don't see any reason why it shouldn't work. Send me a file if you can - thomas@luxion.com.

Thomas