Author Topic: double sided texturing  (Read 2462 times)

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Offline peterC

double sided texturing
« on: March 13, 2010, 02:18:15 pm »
I would like to be able to use a double sided shader attribute so you could have
two texturemaps on one suface. So, depending on the surface normal,
one or the other map gets used. Handy for paper objects.