Author Topic: double sided texturing  (Read 2462 times)

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Offline peterC

double sided texturing
« on: March 13, 2010, 02:18:15 pm »
I would like to be able to use a double sided shader attribute so you could have
two texturemaps on one suface. So, depending on the surface normal,
one or the other map gets used. Handy for paper objects.

Best,

PeterC