Author Topic: Keyshot Version 2.2  (Read 5565 times)

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Offline JohnnyF

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Keyshot Version 2.2
« on: February 09, 2011, 01:48:02 am »
All I can say is I'm very impressed, absolutely love the new importers (I use Alias in the main) - it's about 100 times quicker than before!

Also the general speed seems to be up in terms of model navigation and speed of rendering & definitely preferring the new UI.

Props to everyone involved - a  job well done, I'll be posting some images soon!

Cheers

Johnny

guest84672

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Re: Keyshot Version 2.2
« Reply #1 on: February 09, 2011, 06:19:42 am »
Thanks for the kind words, JohnnyF

Offline tvanryn

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Re: Keyshot Version 2.2
« Reply #2 on: February 10, 2011, 08:20:04 am »
I second the raves on the new importers.  I use Rhino, and instead of taking a half-hour break each time I import, I can now get started right away!  Huge, huge improvement!  My model sizes are in the 30+ million triangles range right now.

guest84672

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Re: Keyshot Version 2.2
« Reply #3 on: February 10, 2011, 08:59:05 am »
Wow - that is impressive!

Offline tvanryn

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Re: Keyshot Version 2.2
« Reply #4 on: February 10, 2011, 08:38:54 pm »
Yep, I just checked and my largest right now is at 33,711,359 triangles.  It uses about 6 gigs of memory when it's running.

guest84672

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Re: Keyshot Version 2.2
« Reply #5 on: February 11, 2011, 09:10:10 am »
oh - I love that. Try that on a graphics card .. ;-)

Offline Speedster

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Re: Keyshot Version 2.2
« Reply #6 on: February 11, 2011, 02:05:54 pm »
You mean a GPU, one of those "godawful processing units"?
Bill G

Offline PhilippeV8

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Re: Keyshot Version 2.2
« Reply #7 on: February 15, 2011, 05:36:43 am »
oh - I love that. Try that on a graphics card .. ;-)

Yeah and try that on my WinXP 32bit machine @ work .......... even with KS :p

Offline tvanryn

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Re: Keyshot Version 2.2
« Reply #8 on: February 15, 2011, 11:03:14 am »
My old machine was choking on small stuff.  It was an XP 32-bit with 2 gigs of ram.  A simple scene would take hours.  Now even with this big stuff I'm getting 1.5-3.0 frames per second.