Author Topic: Jimmy's Render Practise (+ Wooden Toy Train)  (Read 5683 times)

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Offline JimmyToTheBe

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Re: Jimmy's Render Practise (+ Nature Scene Test)
« Reply #15 on: November 06, 2017, 04:54:43 am »
Currently working on some nature scenes, which makes a change from my normal Solidworks models for real work! It's quite satisfying to bring elements together from the likes of https://sketchfab.com/models/categories/nature-plants and https://megascans.se/library/free to build a highly detailed scene. Still need ideas of where to go with this but it's looking cool.

First image: RAW render
Second image: Post Process PS

Offline Will Gibbons

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Re: Jimmy's Render Practise (+ 3D Scanned Landscape Test)
« Reply #16 on: November 06, 2017, 07:53:27 am »
Very nice! I think you just need a focal point or some sort of narrative.

Offline JimmyToTheBe

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Re: Jimmy's Render Practise (+ Christmas Cookies!!)
« Reply #17 on: December 13, 2017, 09:59:32 am »
Feeling a little festive today with these little beauties. https://www.blankrepository.com/collections/raw-scans  Gave me an entertaining lunch hour render. Maybe I was just hungry for some cookies! Nevertheless these great little 3D scanned cookies are great to look at.

Gave a maximum samples render for about 30mins.
And some depth of field.

First one is RAW keyshot, second is with some Photoshop filters.

Offline Josh Mings

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Re: Jimmy's Render Practise (+ Christmas Cookies!!)
« Reply #18 on: December 15, 2017, 09:50:07 am »
That looks great! Maybe a touch burnt? But love that texture!

Offline Will Gibbons

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Re: Jimmy's Render Practise (+ Christmas Cookies!!)
« Reply #19 on: December 18, 2017, 07:46:34 am »
Cool! What's your go-to method for making piles like this. Just curious of everyone's approach.

Offline JimmyToTheBe

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Re: Jimmy's Render Practise (+ Christmas Cookies!!)
« Reply #20 on: December 19, 2017, 06:29:17 am »
Cool! What's your go-to method for making piles like this. Just curious of everyone's approach.

Thanks Will, for this test I used blender with a simple setup and a slow gravity drop just to get some randomization. I will look at doing a workflow soon.

Offline Will Gibbons

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Re: Jimmy's Render Practise (+ Christmas Cookies!!)
« Reply #21 on: December 19, 2017, 08:13:15 am »
Cool! What's your go-to method for making piles like this. Just curious of everyone's approach.

Thanks Will, for this test I used blender with a simple setup and a slow gravity drop just to get some randomization. I will look at doing a workflow soon.

No problem! I do the same. Was just curious. Nice results.

Offline JimmyToTheBe

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Re: Jimmy's Render Practise (+ Lamp & Chair Scene)
« Reply #22 on: February 28, 2018, 04:18:59 am »
Ok, first post of the year (Been working too hard and no time for spare renders) but nevertheless here is one using some textures from https://www.poliigon.com such a nice array of free textures suggested by the likes of http://esbenoxholm.dk/ & the keyshot team.

Let me know what you think guys.

Offline Josh Mings

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Re: Jimmy's Render Practise (+ Chair & Lamp Scene)
« Reply #23 on: March 05, 2018, 12:44:33 pm »
Lovely textures. At first, thought it may look interesting with the wall and floor textured switched. Light might be a little too hot.

Offline JimmyToTheBe

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Re: Jimmy's Render Practise (+ Chair & Lamp Scene)
« Reply #24 on: March 07, 2018, 04:16:42 am »
Lovely textures. At first, thought it may look interesting with the wall and floor textured switched. Light might be a little too hot.

Thanks Josh, Yeah I guess you could switch the textures round maybe have a wood paneled wall instead. The lighting I wanted a really warm feeling that only came from this light source, rather than environment.
I'm working a on new scene which is the opposite of this.

Offline Magnus Skogsfjord

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Re: Jimmy's Render Practise (+ Chair & Lamp Scene)
« Reply #25 on: March 07, 2018, 04:18:17 pm »
I really like the textures and the minimalistic approach. Individually it all looks really nice in my opinion. Maybe a tad hot light source, but that's already mentioned by Josh.

If I were to change anything, I would maybe consider changing the wall to something cleaner. Given the textures on both walls and floor, a cleaner and subtle textured wall would tone down the business and ease the scene a bit . Then again, it might come down to personal taste :)

Offline JimmyToTheBe

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Re: Jimmy's Render Practise (+ Chair & Lamp Scene)
« Reply #26 on: March 16, 2018, 06:25:42 am »
I really like the textures and the minimalistic approach. Individually it all looks really nice in my opinion. Maybe a tad hot light source, but that's already mentioned by Josh.

If I were to change anything, I would maybe consider changing the wall to something cleaner. Given the textures on both walls and floor, a cleaner and subtle textured wall would tone down the business and ease the scene a bit . Then again, it might come down to personal taste :)

Thanks Magnus

Offline avsh_noham

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Re: Jimmy's Render Practise (+ 3D Scanned Landscape Test)
« Reply #27 on: March 16, 2018, 07:32:39 am »
As I was pondering the net for a model of a Google VR head set I came across sketchfab.com and they're array of free 3d scanned stuff. This gave me an idea to see if they work well in keyshot. I used a landscape scan and one of my scanned 3d people. The effect is really amazing with some camera f-stop.

This is really nice work on the Google VR scene. Did you use the "Daylight lighting" by the hour of the day or have you created a new light source?
About the lense depth of field, what was your reference point of aim? It looks like there are multiple areas that are blurred.

Offline JimmyToTheBe

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Re: Jimmy's Render Practise (+ 3D Scanned Landscape Test)
« Reply #28 on: March 17, 2018, 05:40:47 pm »
As I was pondering the net for a model of a Google VR head set I came across sketchfab.com and they're array of free 3d scanned stuff. This gave me an idea to see if they work well in keyshot. I used a landscape scan and one of my scanned 3d people. The effect is really amazing with some camera f-stop.

This is really nice work on the Google VR scene. Did you use the "Daylight lighting" by the hour of the day or have you created a new light source?
About the lense depth of field, what was your reference point of aim? It looks like there are multiple areas that are blurred.

Thanks noham. Yeah I remember using a sun light source with a fairly warm colour to it. As for the camera blur, I focused on the corner of the wall just behind the guy.

Offline JimmyToTheBe

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Re: Jimmy's Render Practise (+ Chair & Lamp Scene)
« Reply #29 on: March 18, 2018, 01:27:17 am »
The scene below is one I've been working on a bit longer for. I wanted to try and use as little light sources as I could for a gloomy feel. With a small touch of warm light from the ceiling light.

The room itself i modelled with an area light at the window and a curved plane on the outside for the backdrop. The other models where used from 3d sky.com. The render is initially a low resolution as I only let it render for about 20 minutes. Still needs some work but I will do a longer render soon.