Author Topic: How to create this procedural texture ? ( "cristal" PVC )  (Read 3822 times)

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Offline Stefj

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How to create this procedural texture ? ( "cristal" PVC )
« on: March 07, 2017, 11:33:03 pm »
i search to create a texture for this kind of material... if someone have some tips or a good way to make it ! thanks !

Offline designgestalt

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Re: How to create this procedural texture ? ( "cristal" PVC )
« Reply #1 on: March 08, 2017, 02:59:09 am »
would this go into the right direction ?

Offline Stefj

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Re: How to create this procedural texture ? ( "cristal" PVC )
« Reply #2 on: March 08, 2017, 04:53:00 am »
thanks ! that's a super good start !
i search to have more vertically designed fractal texture... so maybe it need to add another different bump map

why u added the transparency map ( 60%) ? ( and how to add it ? i didn't find it )
« Last Edit: March 08, 2017, 04:55:23 am by Stefj »

Offline designgestalt

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Re: How to create this procedural texture ? ( "cristal" PVC )
« Reply #3 on: March 08, 2017, 05:14:16 am »
you could try to replace the noise with marble and try to tweak it a little.
the problem with the procedural texture is, that you cannot scale it in two directions, only global.
maybe someone has a "magic" trick to it, that I don't know, so you could scale y and x direction separately.
the 60% transparency map should help you to control the transparency of your material.
you should find it under textures in your library ! you simply drag it onto the transparency
I used thinfilm to give you the possibility to mimic the iridescent effect, but knocked it down a bit while playing with fraction and thickness (properties of the material). you could tweak that to your purposes.

Offline richardfunnell

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Re: How to create this procedural texture ? ( "cristal" PVC )
« Reply #4 on: March 08, 2017, 05:20:23 am »
You definitely can scale using only one axis, simply use the Mapping Tool. This does not give you numerical control, but you can scale each axis independently for a procedural texture.

If you select the yellow cube it will scale proportionally, but the other smaller cubes each correspond to an axis direction.

Offline designgestalt

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Re: How to create this procedural texture ? ( "cristal" PVC )
« Reply #5 on: March 08, 2017, 05:43:22 am »
easy enough (lol) !!
I just think too numeric .... :)

thanks Richard !

Offline Stefj

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Re: How to create this procedural texture ? ( "cristal" PVC )
« Reply #6 on: March 08, 2017, 05:52:06 am »
Thanks!
yes Richard, i saw it... but for tweaking with precision, it's not easy, and the result is not natural/realistic
Designgestalt : i will try to add and tweak with marble texture :)

Offline MWo

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Re: How to create this procedural texture ? ( "cristal" PVC )
« Reply #7 on: March 08, 2017, 08:16:23 am »
Is this solution close enough?




Offline Stefj

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Re: How to create this procedural texture ? ( "cristal" PVC )
« Reply #8 on: March 08, 2017, 11:52:41 pm »
Thanks MWo ! your solution is great, i will try to mix it with designgestalt solution ! :)

Offline Stefj

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Re: How to create this procedural texture ? ( "cristal" PVC )
« Reply #9 on: March 09, 2017, 04:19:10 am »
here my first result... still need some tweaks

Offline designgestalt

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Re: How to create this procedural texture ? ( "cristal" PVC )
« Reply #10 on: March 09, 2017, 04:49:49 am »
yep, looks very good !!
good practice on the material graph ;)


Offline richardfunnell

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Re: How to create this procedural texture ? ( "cristal" PVC )
« Reply #11 on: March 09, 2017, 04:52:35 am »
That's looking really nice!

Also, Marco, that use of  the marble texture for the rectangles is pretty ingenious :) Well done!

Offline MWo

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Re: How to create this procedural texture ? ( "cristal" PVC )
« Reply #12 on: March 09, 2017, 05:43:07 am »
That's looking really nice!

Also, Marco, that use of  the marble texture for the rectangles is pretty ingenious :) Well done!

Hello Richard.

Thanks!

Just learned from the experts ;o)

Offline Stefj

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Re: How to create this procedural texture ? ( "cristal" PVC )
« Reply #13 on: March 09, 2017, 06:19:08 am »
Thanks a lot !

lot of tweaking and try... hopefully i know 3D from years using Lightwave 3D !

i want to improve a little bit more... i search to have a bit blurry background ( behind the Cristal PVC )

Offline MWo

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Re: How to create this procedural texture ? ( "cristal" PVC )
« Reply #14 on: March 09, 2017, 06:23:49 am »
Thanks a lot !

lot of tweaking and try... hopefully i know 3D from years using Lightwave 3D !

i want to improve a little bit more... i search to have a bit blurry background ( behind the Cristal PVC )

Just look into my material. It has a small roughness 'cause I used the plastic (transparent) material type.