Author Topic: 3Ds Max 2012 Plug-in Installation  (Read 1760 times)

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Offline Entropy

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3Ds Max 2012 Plug-in Installation
« on: March 03, 2017, 07:18:21 pm »
Hello,

I am trying to install the KeyShot plug-in for 3ds max 2012. I run the installation and it says that it installed but when I look at the plug-ins folder, nothing is there (during the installation the path shown is correct). I tried running the installation as administrator but still no plug-in files are written. Is there a way to get the plug-in so that I can just put it there manually?

I have been using KeyShot with Zbrush and haven't had any problems.

I have been installing the KeyShot 5 version of the plug-in. "keyshot5_3dsmax_plugin_1.2.5.exe"

KeyShot 5.3 (the files are installed in the Keyshot plug-ins folder "readme5 and uninst.exe)
3Dmax 201264 bit (No files are installed in the plugins folder)

Any  suggestions?

Thank you in advance よろしくお願いいたします。

guest84672

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Re: 3Ds Max 2012 Plug-in Installation
« Reply #1 on: March 06, 2017, 02:57:08 pm »
Your version of KeyShot will only work with Z-brush and the Z-Brush Bridge, not any other plugin.