Author Topic: SolidWorks LiveLinking Status  (Read 4339 times)

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guest84672

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Re: SolidWorks LiveLinking Status
« Reply #15 on: February 28, 2017, 06:56:30 am »
Spoke with dev about this. The combination of plugin and direct import definitely won't work.

We are making some significant improvements in KeyShot 7 where you can actually update multiple models in the scene. This is the fundamental problem here. You have 2 assemblies at the root level, so KeyShot doesn't know which on to update. At its core it is only meant to work on a single assembly.

To work around this issue for now you could try to create an assembly that contains both of the root assemblies as subassemblies. Then live linking or "update geometry" thought the importer will work without problem.

Let us know how this works for you.

Offline Chris B

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Re: SolidWorks LiveLinking Status
« Reply #16 on: February 28, 2017, 04:54:12 pm »
Quote
To work around this issue for now you could try to create an assembly that contains both of the root assemblies as subassemblies. Then live linking or "update geometry" thought the importer will work without problem.

That works well. 
And the SolidWorks vault doesn't seem to affect it.  Whether part is checked out or not it still works.

Would be interesting if in KeyShot we could right click on an instance in the Scene tab and click "Update Model" or something like that.  To pull the latest changes in from within KS, as well as being able to push them out from SolidWorks.

Really appreciate that there is SolidWorks linking in KeyShot.   Total game changer  :D

guest84672

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Re: SolidWorks LiveLinking Status
« Reply #17 on: March 01, 2017, 03:01:01 pm »
Great to hear!

The "update geometry" feature is something we discussed for quite some time. Don't think it will make it into 7.0, but it is definitely on the list.