Author Topic: Label mapping issue  (Read 3876 times)

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Offline explora

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Label mapping issue
« on: February 01, 2017, 12:11:13 pm »
How can I put the bar code label on the side of my casing and on the top without distortion.Using keyshot 4
I Have try it in keyshot  6 demo without success !

Thanks
Alain
« Last Edit: February 01, 2017, 12:31:38 pm by explora »

Offline jhiker

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Re: Label mapping issue
« Reply #1 on: February 02, 2017, 12:50:02 am »
I have often found it helps to view a face directly 'square-on'  in an orthogonal view when placing labels. Scale it down a bit, position it approximately, then scale up and reposition as required.

Offline Robb63

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Re: Label mapping issue
« Reply #2 on: February 02, 2017, 05:30:51 am »
If you are using "Normal Projection" as your mapping type, you will definitely need the camera square (Normal) to the surface you are placing this label on.
Depending on your design intent, and what software the part was modeled in (if it has UV mapping, etc...), you may have to experiment with different mapping types (and label scales) to get the decal to wrap the way you would like it to.

Offline explora

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Re: Label mapping issue
« Reply #3 on: February 02, 2017, 05:48:48 am »
Thanks Robb for your advice.
I have put the camera in ''front position'' before applying label on front surface (square, normal )and still have distortion.
My design intent is to wrap the label on 3 side of the casing. Placing bar code on side wall.

Offline MWo

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Re: Label mapping issue
« Reply #4 on: February 02, 2017, 06:01:46 am »
Hello Alain.


To wrap a label around some geometry, we need to use UV mapping. And here are some limitations with files from typical MCAD.


You find this topic e.g. here: https://www.keyshot.com/forum/index.php?topic=10828.0


Perhaps in KeyShot 7 will be some enhancements to solve this without splitting the label?!
« Last Edit: February 02, 2017, 06:06:40 am by MWo »

Offline Chad Holton

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Re: Label mapping issue
« Reply #5 on: February 02, 2017, 06:27:06 am »
Can you separate bar code from the blue label in your graphics software, then apply it in the correct position separately in KeyShot?