Author Topic: Cast iron  (Read 4133 times)

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Offline jack_

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Cast iron
« on: January 27, 2017, 02:00:49 am »
Does this look like a real cast iron?

Offline Esben Oxholm

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Re: Cast iron
« Reply #1 on: January 27, 2017, 02:45:26 am »
I think it is definitely in the right direction.
Did you create the material using a reference image? Might help to achieve a more precise look.

Offline jack_

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Re: Cast iron
« Reply #2 on: January 27, 2017, 03:51:27 am »
Material was created with some hint about metallic paint on the forum, then try and guess method.
The point was to create cast iron part to clamp it in the chuck.
Oh, and because I work on production plant I have many examples of steel parts.
That's an extra job for marketing purposes.
« Last Edit: January 27, 2017, 03:53:19 am by jack_ »

Offline jack_

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Re: Cast iron
« Reply #3 on: January 27, 2017, 03:58:31 am »
Anyone interested in material - I've attached it - Keyshot v5.3
Values to play:
Properties -> Metal Roughness
Properties -> Samples
Textures -> Scale
Textures -> Fall-off (here's 1.6, 1.2 looks little more better)

In cast iron workpiece it's important to use inside/outside radius on all edges!
« Last Edit: January 30, 2017, 02:58:34 am by jack_ »

Offline MWo

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Re: Cast iron
« Reply #4 on: January 27, 2017, 04:33:05 am »
I've played with an anisotropic material. You can control the roughness via material graph. For details look into the attached .ksp-file.


Good examples so far!

Offline Jed Galecki

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Re: Cast iron
« Reply #5 on: January 31, 2017, 07:40:21 am »
Metallic Paint + roughness map