Author Topic: Material Booleans: WIPs  (Read 1824 times)

0 Members and 1 Guest are viewing this topic.

Offline bdesign

  • Hero Member
  • *****
  • Posts: 795
Material Booleans: WIPs
« on: January 22, 2017, 07:41:04 pm »
I had started doing some testing with material based booleans a while back, then put it on the backburner. I now know that this will be a new feature in KeyShot 7, but thought I'd post a few WIP examples nonetheless.


Offline DriesV

  • Global Moderator
  • Hero Member
  • *****
  • Posts: 2432
  • Product Specialist at Luxion
Re: Material Booleans: WIPs
« Reply #1 on: January 22, 2017, 11:53:35 pm »
So, how does this thing work? :)

Offline TpwUK

  • KeyShot Beta
  • Hero Member
  • *****
  • Posts: 2910
Re: Material Booleans: WIPs
« Reply #2 on: January 23, 2017, 01:32:47 am »
To be able to do this in KeyShot directly is pretty darn cool. I have a sneaky suspicion it's going to be a really easy solution but one that us mere mortals don't pick up on. A combination of PS experience working with masks and layers being carried over to the KeyShot MatGraph is what I am thinking. It works beautifully though whatever method is used!