Author Topic: import coordinates  (Read 9748 times)

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Offline raduteo

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Re: import coordinates
« Reply #15 on: January 18, 2011, 03:37:16 am »
I just rotated the whole 27 million poly model in maya, after I found the angle of the keyshot floor but yes, a feature which allows objects with multiple meshes to me moved/scale/rotated at once would be great, like grouping.
« Last Edit: January 18, 2011, 03:41:31 am by raduteo »