Something that might be related:
If I import a model, then I need to update it, so I delete it out of the KeyShot scene and re-import it, the new imported model has the name + "#1". As if it's a duplicate of an existing model. However, the previous model should have been deleted, so the new one shouldn't be considered a duplicate, right?
The same with materials. If I make a material, then delete it, then make another material of the same name, it tells me that that material already exists and I have to give it a different name... even though I deleted it and it doesn't appear in the Materials list.
If the above AREN'T related to this thread, please let me know and I'll put them up as a new bug.
Thanks,
Seth