Author Topic: Importing a rigged animation from maya  (Read 3154 times)

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Offline emilepotgieter

Importing a rigged animation from maya
« on: September 16, 2016, 05:30:41 am »
I'm struggling to import a rigged animation from Maya
I've tried baking the animation & then importing it it shows an animation on the timeline but it isn't  animated.

Could Someone PLEASE give me a procedure I can follow to get the animation to work In keyshot

guest84672

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Re: Importing a rigged animation from maya
« Reply #1 on: September 16, 2016, 01:22:23 pm »
You will need to export an OBJ sequence and then import and render it using a script. Scripting is part of KeyShot 6 Pro. You kind find more on this topic here:
https://www.keyshot.com/forum/index.php?board=67.0