Author Topic: "Fish Bowl" Glass Material/Method  (Read 6229 times)

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Offline phatty70

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Re: "Fish Bowl" Glass Material/Method
« Reply #15 on: September 01, 2016, 12:44:54 pm »
Been continuing to work on this model - back and forth between keyshot and Creo.  I've come to realize that Creo does an absolute horrible job of controlling surface normal direction - seems almost random.  For anyone having trouble - using the "flip normal" command in Creo for offending surfaces does the trick if the back is front of a surface :).

guest84672

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Re: "Fish Bowl" Glass Material/Method
« Reply #16 on: September 01, 2016, 04:20:46 pm »
I don't think we ever had any issues with normals when it comes to models from Creo. This surprises me.

Offline phatty70

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Re: "Fish Bowl" Glass Material/Method
« Reply #17 on: September 01, 2016, 04:29:19 pm »
I don't think we ever had any issues with normals when it comes to models from Creo. This surprises me.

I agree Thomas - been using keyshot for around 2 years now with no troubles until I started playing with this Surface Backside Mask Node.  Perhaps it's how I've created the underlying geometry as I'm working with a shrinkwrap of a complete vehicle.  Will continue to play around with this.

guest84672

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Re: "Fish Bowl" Glass Material/Method
« Reply #18 on: September 02, 2016, 11:04:19 am »
Ah - ok. Keep is posted.