Author Topic: HDR pixelated  (Read 3583 times)

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Offline Armill

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HDR pixelated
« on: August 18, 2016, 04:42:30 pm »
Hi,

I modified the startup.hdz HDR image that I really like by applying some light pins. Because startup.hdz is only 512x256 the light pins are rendered out very blurry and pixelated. Is it possible in KS to render out that specific HDR with applied light pins in a much larger res?

guest84672

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Re: HDR pixelated
« Reply #1 on: August 18, 2016, 05:09:23 pm »
You can't because the image is only 512x256 to begin with.

Offline bdesign

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Re: HDR pixelated
« Reply #2 on: August 19, 2016, 03:55:32 am »
The startup environment is actually an .hdr file, so you can open it in Photoshop, enlarge the image size, and save a copy. You can then add pins to the enlarged version. Since it is already a very blurred image, it will rez up with virtually no discernible difference. I just tested it at 4K.

Cheers,
Eric
« Last Edit: August 19, 2016, 05:35:23 am by bdesign »

Offline Armill

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Re: HDR pixelated
« Reply #3 on: August 20, 2016, 04:10:48 am »
Excellent idea, bdesign. Works like a charme. :)

So, thanks again to you!

Offline bdesign

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Re: HDR pixelated
« Reply #4 on: August 20, 2016, 05:37:37 am »
You're welcome, Armill. Glad it worked out for you. On a side note, I'm curious to know the specific workflow with normal maps you were wanting to acheive with a "slope" node discussed in your thread here: https://www.keyshot.com/forum/index.php?topic=13133.0

Cheers,
Eric

Offline Armill

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Re: HDR pixelated
« Reply #5 on: August 20, 2016, 05:44:20 am »
I can tell in a few days. Extremely busy at the moment. Stay tuned. :D