Author Topic: Mesh Modeling - Various renders practice (+ Sculpt Attempts)  (Read 49777 times)

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Offline jasonbaldwin

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Re: Mesh Modeling - Various renders practice
« Reply #15 on: July 14, 2016, 09:46:32 am »
Nice work. I'd offer this bit of constructive criticism: carrots aren't shiny unless they're cooked and glazed. The darker stripe down the middle implies reflectivity.

Offline NM-92

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Re: Mesh Modeling - Various renders practice
« Reply #16 on: July 14, 2016, 09:56:44 am »
Hi Jason. The reflectivity is intended in this one. The carrot render is supposed to be an inflatable carrot balloon.

Offline NM-92

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Re: Mesh Modeling - Various renders practice
« Reply #17 on: July 14, 2016, 10:05:46 pm »
Final version of the shattered glass scene. I'm quite happy with the outcome. Enjoy !



EDIT - post production of post production made by a friend :P

« Last Edit: July 14, 2016, 10:24:18 pm by NM-92 »

Offline TpwUK

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Re: Mesh Modeling - Various renders practice
« Reply #18 on: July 15, 2016, 12:58:52 am »
Turned out well NM-92 - The post motion blur has that bit extra going for it.

Martin

Offline Will Gibbons

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Re: Mesh Modeling - Various renders practice
« Reply #19 on: July 15, 2016, 06:30:08 am »
Yeah, this is pretty awesome. I like the motion. It's a nice break from static renderings.

Offline NM-92

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Re: Mesh Modeling - Various renders practice
« Reply #20 on: July 15, 2016, 10:43:05 am »
Thanks guys. I struggled a bit as i'm new to the software but i managed to finish it pretty decently.

Offline NM-92

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Re: Mesh Modeling - Various renders practice
« Reply #21 on: July 15, 2016, 03:10:09 pm »
New experiment with Blender particles.


Offline NM-92

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Re: Mesh Modeling - Various renders practice
« Reply #22 on: July 16, 2016, 08:06:47 am »
First try on texture painting in Blender. I practiced painting the rust mask and UV mapping it to the model. Scene is from BlenderGuru.


Offline Magnus Skogsfjord

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Re: Mesh Modeling - Various renders practice
« Reply #23 on: July 16, 2016, 04:49:08 pm »
Not sure if I am a fan of the surrounding scene, but the jerry can sure looks nice! Goodie :)

Offline Despot

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Re: Mesh Modeling - Various renders practice
« Reply #24 on: July 17, 2016, 02:39:19 am »
The shattered glass is cool Nicolas, the Jerry can also, although I'm with Magnus on the background, it's a little too busy for me :)

Offline NM-92

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Re: Mesh Modeling - Various renders practice
« Reply #25 on: July 17, 2016, 06:52:23 am »
Thank you both. That procedural was a bad choice for the background, i agree.

Offline TyRuben

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Re: Mesh Modeling - Various renders practice
« Reply #26 on: July 17, 2016, 01:04:50 pm »
So much awesomeness -- wow -- inspiring -- thank you for sharing these -- !


Offline NM-92

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Re: Mesh Modeling - Various renders practice
« Reply #27 on: July 17, 2016, 09:14:32 pm »
Thanks TyRuben ! I've learnt a lot these last couple of days.

Offline Jaime Valdivia M.

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Re: Mesh Modeling - Various renders practice
« Reply #28 on: July 17, 2016, 09:35:38 pm »
Solido! :D

Offline NM-92

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Re: Mesh Modeling - Various renders practice
« Reply #29 on: July 18, 2016, 09:38:08 am »
Thanks !