Author Topic: Creating a template based on Workflow  (Read 1573 times)

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Offline 1fastlearner

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Creating a template based on Workflow
« on: April 07, 2016, 12:49:27 pm »
My workflow consists of multiple renders from different view sets/environments in combination with different parts for tablet based accessories. I have to do a new set of renders for the same accessory but for a different tablet model and line of tablets. It can be a monotonous task to have to start from scratch every time I import a new geometry (in this case the different tablets version of the same accessory) from Solid Edge into KeyShot. I'm currently looking for a way I can possibly create a template from a previously completed project in KeyShot. My best idea so far is to open the previously completed KeyShot file and SAVE AS a new name and work from there. This would keep the view sets and environments. Unfortunately I would have to reapply the materials and establish new scene sets. Is there a more completed way for me to make a template? Any thoughts?

Offline LayC42

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Re: Creating a template based on Workflow
« Reply #1 on: April 07, 2016, 09:48:05 pm »
Then there is a short way to achieve.
Open your most common scene.
Delete all unnecessary parts from the scene tree (as well scene sets, ...).
Save this scene as startup.bip in your install folder (overwrite the existing).

Be happy with every new project.