Author Topic: High-five for the geometry editor  (Read 3490 times)

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Offline Esben Oxholm

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High-five for the geometry editor
« on: March 15, 2016, 01:18:07 am »
In the beginning I really couldn't see the need for the geometry editor.
However, in the last few weeks, it has been a huge timesaver for me while optimizing KeyShot scenes provided by clients.
Being able to split surfaces and parts quite fast inside KeyShot is awesome!

A big high-five to the team for seeing the need and implementing that feature!

Offline fario

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Re: High-five for the geometry editor
« Reply #1 on: March 15, 2016, 03:14:27 am »
+1  :) :) :)

Offline DMerz III

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Re: High-five for the geometry editor
« Reply #2 on: May 07, 2016, 09:25:12 am »
Ditto +1

The fact that I am not from a modeling background, this has saved so much time because I don't have to hand off the file to another 3D designer to open, make changes and then hand it back to me. I'm usually able to split/merge the surfaces I need. I do hope it becomes even more robust in 7.0, but it has indeed been a great addition.

Offline Will Gibbons

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Re: High-five for the geometry editor
« Reply #3 on: May 26, 2016, 08:02:03 am »
Good point. I've had issues even on my own work where I either didn't want to go back into CAD or my initial import wasn't perfect. Definitely loving it.