Author Topic: Rotating a triangle???  (Read 4570 times)

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Offline austingraphics

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Rotating a triangle???
« on: February 26, 2016, 06:32:43 pm »
I have an bracelet animation with a triangle. I need the triangle to rotate as if it is being used as a screwdriver (to remove a charm). Is there a way for me to apply the animation manually?

Offline Esben Oxholm

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Re: Rotating a triangle???
« Reply #1 on: February 27, 2016, 02:26:26 am »
Hi Austin.

Have you tried right-clicking the object in the scene tree --> animation --> rotation?

Best,

Offline austingraphics

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Re: Rotating a triangle???
« Reply #2 on: February 27, 2016, 05:07:23 am »
Here is the more descriptive problem I'm having. The object rotates, but not on the right axis. It twists forward or sideways but not in relationship to the bracelet or charm. In previous versions, you could manually type degrees for multiple axis to get just the right rotation. That functionality is gone in version 6. You can translate along multiple axis, but not so for rotation.

Offline TpwUK

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Re: Rotating a triangle???
« Reply #3 on: February 27, 2016, 05:41:13 am »
Set the pivot point to the screw, then animate :)

Martin

Offline austingraphics

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Re: Rotating a triangle???
« Reply #4 on: February 27, 2016, 06:29:20 am »
I do that and it rotates around the charm. I need it to spin on its center axis, not rotate around another object.

Offline austingraphics

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Re: Rotating a triangle???
« Reply #5 on: February 27, 2016, 06:31:49 am »
Can anyone open the file, attempt to resolve to see what I'm experiencing before replying?

Offline TpwUK

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Re: Rotating a triangle???
« Reply #6 on: February 27, 2016, 04:28:38 pm »
Looked at it and it behaves very strange, it's as if the tool was modelled on an angle not planar with any axis of origin ... Bizarre and i have no idea on how to fix it either

Martin

Offline Esben Oxholm

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Re: Rotating a triangle???
« Reply #7 on: February 28, 2016, 01:04:36 am »
Looked at it and it behaves very strange, it's as if the tool was modelled on an angle not planar with any axis of origin ... Bizarre and i have no idea on how to fix it either
That was my experience as well. Strange stuff.

@Austin: What software did you use for the modeling? And how is the model positioned in regards to the axis there?

Offline austingraphics

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Re: Rotating a triangle???
« Reply #8 on: February 28, 2016, 04:25:31 am »
Everything was modelled in Zbrush then decimated.

Offline austingraphics

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Re: Rotating a triangle???
« Reply #9 on: February 28, 2016, 04:32:33 am »
Thanks for taking a look. Perhaps I'll try unifying everything in Zbrush, then re-orienting everything in Keyshot before animating.

Offline austingraphics

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Re: Rotating a triangle???
« Reply #10 on: February 28, 2016, 06:03:09 am »
I got it! Thanks Esben Oxholm and TpwUK for taking a look! The issue was 1 of 2 things. 1 I went back into Zbrush and oriented all sybtools properly.
I thing the main problem occured whrn I grouped the items that I wanted to unscrew in Keyshot. That completely destroyed the linking to Zbrush, including X,Y,Z orientation.

Offline Esben Oxholm

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Re: Rotating a triangle???
« Reply #11 on: February 28, 2016, 07:09:24 am »
I got it! Thanks Esben Oxholm and TpwUK for taking a look! The issue was 1 of 2 things. 1 I went back into Zbrush and oriented all sybtools properly.
I thing the main problem occured whrn I grouped the items that I wanted to unscrew in Keyshot. That completely destroyed the linking to Zbrush, including X,Y,Z orientation.
Cool, great you were able to solve it.