Author Topic: material issue  (Read 4004 times)

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Offline kh

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material issue
« on: March 09, 2010, 11:44:31 am »
The left is HyperShot, the right is KeyShot.
These are same materials setting, but turn out different.
Why?
If increase the value of "reflectivity" from 0.7 to 5.0! in KeyShot, it becomes similar, but side reflection becomes terrible.
When the version of HyperShot was up to 1.7 from 1.5, it had a similar issue.
« Last Edit: March 09, 2010, 01:07:25 pm by kh »

guest84672

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Re: material issue
« Reply #1 on: March 09, 2010, 02:31:15 pm »
Different lighting environments?

Offline kh

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Re: material issue
« Reply #2 on: March 09, 2010, 05:00:22 pm »
Same environments.
This is screen shot of material window.
« Last Edit: March 09, 2010, 05:41:24 pm by kh »

guest84672

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Re: material issue
« Reply #3 on: March 09, 2010, 05:35:51 pm »
Not to harp on this, but KeyShot uses a different startup lighting environment than HyperShot. I was trying to reproduce this, but couldn't.

Offline kh

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Re: material issue
« Reply #4 on: March 09, 2010, 05:52:29 pm »
I know that KeyShot uses "studio.hdr", HyperShot uses "startup.hdr", in startup.
I opened the same bip file, and then loaded the same HDRI("startup.hdr").
« Last Edit: March 09, 2010, 06:15:47 pm by kh »

Offline kh

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Re: material issue
« Reply #5 on: March 13, 2010, 12:35:59 am »
Here is a test file.
Please test it with HyperShot 1.9.21 and KeyShot 1.9.54.

guest84672

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Re: material issue
« Reply #6 on: March 13, 2010, 07:33:36 am »
Thanks for posting, we will look into it.

Offline kh

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Re: material issue
« Reply #7 on: May 24, 2010, 05:45:10 am »
Is this issue fixed yet?

guest84672

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Re: material issue
« Reply #8 on: May 24, 2010, 06:04:59 am »
We will look into this for version 2. In general I recommend using a plastic material as the base for wood as it gives you easier control for controlling the look of the wood.