Author Topic: liquid procedural water drops....  (Read 4609 times)

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Offline Finema

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liquid procedural water drops....
« on: December 30, 2015, 10:02:03 pm »
Hi,
In order to add procedural water drops on my model, i duplicate my cube.
The first is paint texture
The second (increased a little) is liquide texture. (see my screenshot)
My question is :
How i can have the same result with only one cube (model) without duplicate it ?
ps : i want to keep liquid texture for realistic result
Thanks.

Offline SebasDesign

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Re: liquid procedural water drops....
« Reply #1 on: December 31, 2015, 10:50:13 am »
have you tried putting a label in the first cube and assigning the water drop material to that label with the opacity and bump? that way i think it would show both materials, the water and the paint beneath it

Offline Finema

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Re: liquid procedural water drops....
« Reply #2 on: January 01, 2016, 12:16:28 am »
yes i've tried...
but i can't assign Liquid to the label.

Offline Esben Oxholm

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Re: liquid procedural water drops....
« Reply #3 on: January 03, 2016, 07:38:35 am »
yes i've tried...
but i can't assign Liquid to the label.
Me neither. Hmm. That was my solution as well.
Seems like it is not possible to layer certain materials as labels like liquid, dielectric, thin film, glas and gem.

Maybe it is not possible with the refractive nature of the above materials. Don't know.