Author Topic: Material on labels.  (Read 3061 times)

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Offline paultubiana

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Material on labels.
« on: December 18, 2015, 05:29:11 am »
Hi everyone,
I'm trying to have something like the image below.
I tried to apply the frosted glass on a label, but I didn't succed.
How would you do?

Here is what I have now, but we should be able to see the liquid at the bottom.

thanks for your help.
« Last Edit: December 18, 2015, 05:41:23 am by paultubiana »

Offline richardfunnell

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Re: Material on labels.
« Reply #1 on: December 18, 2015, 06:52:24 am »
In KeyShot 6 we added the ability to define roughness with a texture map. This means you can define where surface roughness is, similar to the surface finish on your example image. There are probably few ways to do something like this now with the Material Graph, but this would be my approach :)

In my attached image, the roughness texture was applied to a Glass (Solid) material with a white color & IOR of 1.65 to recreate heavy glass. I used the procedural color gradient as a roughness texture and rotated it to be a vertical gradient. Black = roughness value of 0, and white = roughness value of 1. I made the top of the gradient to be black (zero roughness) and added a 50% grey to simulate a rough texture on the bottom of the glass (roughness .5).

The KSP is attached if you'd like to take a closer look; let me know if you have any questions!

Offline paultubiana

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Re: Material on labels.
« Reply #2 on: December 21, 2015, 01:31:33 am »
Thank you very much for your complete answer.
You're great !