Author Topic: Material graph tutorial  (Read 6843 times)

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Offline cadjockey

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Material graph tutorial
« on: December 01, 2015, 12:56:04 pm »
Hi guys

Really liking v6 so far but I'm really struggling to understand/get the most out of material graphs.  Are there any tutorials/how to's/guides/advise on what everything does and how to layer up and combine the various items?

I'm struggling to get a really good two coat sparkling metallic pearlescent powder coat with silver metal flakes for one.
Similar to this

Metallic paint alone is always too shiny or metal flakes not quite right

Anyone have any thought?


Offline fario

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Re: Material graph tutorial
« Reply #1 on: December 02, 2015, 01:53:24 am »
+1 ;)

Offline richardfunnell

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Re: Material graph tutorial
« Reply #2 on: December 23, 2015, 10:28:09 am »
I am not a automotive specialist, and hopefully they chime in with their own tricks, but here's my attempt at getting a metallic paint with more visible metal flakes.

I started with a Metallic Paint material, and set the base color to dark blue, and metallic flake to a lighter blue. Increasing metal coverage to .8 helped make the flake more visible on the material.
Instead of using the material graph, I took a noise texture into Photoshop, added some color to it, erased the dark values, and saved it as a PNG with transparency. This specific texture was downloaded from BittBox ( I applied this texture as the metal color, and increased the brightness to 5 to really make it pop. Using the texture gave the metallic flake a bit more randomness as well as intensity. Creating your own textures will help you get the exact appearance you want.

You could also apply the texture as a metallic label, and use the same brightness trick to make it stand out. I've attached a quick screenshot and KSP file. Hope this helps!
« Last Edit: December 23, 2015, 10:29:46 am by richardfunnell »

Offline mertmg

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Re: Material graph tutorial
« Reply #3 on: December 24, 2015, 02:21:37 am »
Thank you Richard...