Author Topic: An animation rendered using Keyshot 6  (Read 7685 times)

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Offline LM6

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An animation rendered using Keyshot 6
« on: June 16, 2015, 08:40:23 am »
Besides some tests, this is pretty much the first animation I've done using KS6


Here are some stills from the animation

Offline Arn

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Re: An animation rendered using Keyshot 6
« Reply #1 on: June 16, 2015, 08:44:10 am »
Can you tell us a little about how it was animated?

Offline LM6

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Re: An animation rendered using Keyshot 6
« Reply #2 on: June 16, 2015, 09:08:00 am »
Sure, its an OBJ seq, it was animated and baked in C4D then brought into Keyshot 6 to be rendered via the new script runner.
The script runner allows you to do stuff that isn't possible in any other version of Keyshot, it works great.


Thanks

Peter
« Last Edit: June 16, 2015, 09:54:33 am by LM6 »

Offline TpwUK

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Re: An animation rendered using Keyshot 6
« Reply #3 on: June 16, 2015, 09:28:24 am »
Very smooth Peter, are the spheres added geo or are they particles ?

Martin

Offline LM6

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Re: An animation rendered using Keyshot 6
« Reply #4 on: June 16, 2015, 09:51:33 am »
Hi Martin.

They are just a single spheres rendered out of Keyshot and then animated in After Effects to get that Parallax thing going.

Thanks

Peter
« Last Edit: June 17, 2015, 12:31:17 am by LM6 »

Offline Despot

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Re: An animation rendered using Keyshot 6
« Reply #5 on: June 16, 2015, 09:59:04 am »
Cool as flook Peter, love the colours and the motion itself is smooth as a baby's bum...

I've sent you a PM

J

Offline LM6

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Re: An animation rendered using Keyshot 6
« Reply #6 on: June 16, 2015, 10:08:40 am »
Thanks John, if you look close you can see the occlusion kick in when the tentacles intersect each other.

Offline LM6

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Re: An animation rendered using Keyshot 6
« Reply #7 on: June 16, 2015, 11:00:23 am »
Hi John , just so you know, nothing came through on the PM

Offline Arn

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Re: An animation rendered using Keyshot 6
« Reply #8 on: June 16, 2015, 11:36:31 am »
Sure, its an OBJ seq, it was animated and baked in C4D then brought into Keyshot 6 to be rendered via the new script runner.
The script runner allows you to do stuff that isn't possible in any other version of Keyshot, it works great.
Scripting certainly sounds very promising indeed.

Offline feher

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Re: An animation rendered using Keyshot 6
« Reply #9 on: June 21, 2015, 02:02:25 pm »
LM6
This is freakin sweet !!! Thanks for sharing and showing off the new script feature KS6 has.
NICE !!!!!!!!!!!!!!

Offline eddiemg

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Re: An animation rendered using Keyshot 6
« Reply #10 on: June 22, 2015, 10:08:16 am »
Sure, its an OBJ seq, it was animated and baked in C4D then brought into Keyshot 6 to be rendered via the new script runner.
The script runner allows you to do stuff that isn't possible in any other version of Keyshot, it works great.


Thanks

Peter

Hey Peter, this is a really cool animation. I've been curious for a while now on using Keyshot as a rendering engine for animation software to achieve organic animations like this. Any chance you could take a few minutes and help explain this work flow to me? Does Keyshot have a C4D plug-in? I'm interested in learning MODO for animation, could you use this same OBJ process for MODO too?

Thanks,
Eddie

Offline LM6

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Re: An animation rendered using Keyshot 6
« Reply #11 on: June 24, 2015, 11:33:03 pm »
Hello Eddie

An integrated C4D plugin would be great but I don't think thats going to happen anytime soon so you will need to get your animation out of whatever software you use.

I am not familiar with Modo so not sure if it will export obj seq but that's the only way to render these type of organic animations with Keyshot at the moment, but it works great and you can use script to control the timeline which means imported FBX cam animations and Keyshot's new animated materials can be used in conjunction with your obj seq, backplates can also be animated but I haven't tried that yet.

Once you have your seq it's fairly straight forward, just load up a mesh or two from it, set your materials/ lighting and off you go.

Currently this type of rendering does not work with network render so you could be waiting a while,  that clip was a 1920 x 1080, 900 frame seq that was rendered out using 128 samples taking 2 minutes per frame.


Hope that helps.

Cheers

Peter

« Last Edit: June 24, 2015, 11:35:13 pm by LM6 »

Offline Justin M

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Re: An animation rendered using Keyshot 6
« Reply #12 on: July 08, 2015, 10:30:55 am »
Very cool, can't wait to try this feature out!