Author Topic: Rendering/Modeling powder  (Read 2559 times)

0 Members and 1 Guest are viewing this topic.

Offline Dar_T

  • Newbie
  • *
  • Posts: 7
Rendering/Modeling powder
« on: June 15, 2015, 06:36:47 am »
Hi. I have a capsule that I want to fill partially with powder. I'm just very not sure on how to approach this. Should I be creating a generic blob in SW and then put a powder texture map? If anyone has suggestions or examples I would be greatly appreciative. :)

Offline Esben Oxholm

  • KeyShot Beta
  • Hero Member
  • *****
  • Posts: 1673
  • esbenoxholm.dk/keyshot-video-course
    • Freelance CG Artist
Re: Rendering/Modeling powder
« Reply #1 on: June 15, 2015, 07:35:20 am »
Hi Dar_T

It depends on your grain size I would say. In most cases I think it would be possible to do with a texture/material on an overall shape.
Do you have any references of what your're trying to achieve?

Offline TpwUK

  • KeyShot Beta
  • Hero Member
  • *****
  • Posts: 2910
Re: Rendering/Modeling powder
« Reply #2 on: June 15, 2015, 07:50:44 am »
Also is the capsule translucent or not ?

Martin

Offline Dar_T

  • Newbie
  • *
  • Posts: 7
Re: Rendering/Modeling powder
« Reply #3 on: June 15, 2015, 01:19:50 pm »
Yup they're translucent. :)

Offline TpwUK

  • KeyShot Beta
  • Hero Member
  • *****
  • Posts: 2910
Re: Rendering/Modeling powder
« Reply #4 on: June 15, 2015, 01:27:19 pm »
If that's as translucent as they will be, then i would do a basic wavy top from an internal copy and trim. If it looks as if the detail will show other than a blur or shadow, the just match the colour of your powder and apply a scaled down normals based bump map

Martin