Author Topic: Prefered Maya to Keyshot texture pipline?  (Read 3319 times)

0 Members and 1 Guest are viewing this topic.

Offline RyDarling

  • Newbie
  • *
  • Posts: 2
    • RyanDarling3D.com
Prefered Maya to Keyshot texture pipline?
« on: May 03, 2015, 09:58:58 am »
I'm trying to find out why my Maya scene losses the textures when I open/import my scene into Keyshot 5. I have one texture that actually shows up with respect to my UV's. But the rest of my textures are lost. I'm only using lamberts and blinn materials in Maya to set everything up. All textures are located within my Maya project folder structure: i.e. maya/sourceimages/

I'm not familiar with this forum. In fact this is my first post here. It seems like there is a lot of good stuff to go through here. If there is a post or tutorial you know of to help please share!

I'll post some images shortly....

Offline RyDarling

  • Newbie
  • *
  • Posts: 2
    • RyanDarling3D.com
Re: Prefered Maya to Keyshot texture pipline?
« Reply #1 on: May 03, 2015, 06:50:53 pm »
In Keyshot and Maya

Offline jt_pedersen

  • Developer
  • Newbie
  • *****
  • Posts: 34
Re: Prefered Maya to Keyshot texture pipline?
« Reply #2 on: May 21, 2015, 08:03:55 am »
Hi

Could you send the file you are importing to [email protected]?