Author Topic: Porsche Stuttgart (student's design)  (Read 5078 times)

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Offline Carlosupercars

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Porsche Stuttgart (student's design)
« on: April 29, 2015, 07:56:43 am »
https://www.youtube.com/watch?v=OrlN7W8AMyU
(I dont know how to insert it, I have tried it many times  :'()


Hi! My name is Carlos Ávalos and I am studying Engineering in Industrial Design and Products Development. I love cars and would like to work on it someday, so like in my career they do not teach me anything about automotive I'm trying to improve by myself. This is one of my first projects, I hope you like it. For more information and another projects visit my website:

http://carlosavalosdesign.com/

It's the first time I use animation on Keyshot and I'm not very happy with the results, I have spent lot of time for programming the animatión and the car movements don't looks realistics. Do you know if I can use some plugin for improve it? I love keyshot and I think it's a powerfull render program, my computer it's not so good and I think Keyshot respects his performance and doesn't hurt too much it.

I hope you like it, the car design its not so good but I'm l learning by myself (like modelling and renderind), you can see the rest of my projects and more images of the car in my web or in my Facebook page. I hope stay here a lot of time and learn a lot from you, I would like you give me some advices and reviews for do it better the next time.

https://www.facebook.com/pages/Carlos-%C3%81valos/929299600423779?fref=ts









More images right here (In some days I will share more "amazings" shot with you, much better than this  ;D:

http://carlosavalosdesign.com/portfolio/porsche-stuttgart/

Ps. Sorry for my english  ;)
« Last Edit: April 29, 2015, 09:05:20 am by Carlosupercars »

Offline Magnus Skogsfjord

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Re: Porsche Stuttgart (student's design)
« Reply #1 on: April 29, 2015, 09:47:41 am »
There are some surfaces on the vehicle that could use some love here (maybe some tessellation refinement?), but I really like the overall feeling in the animation! Some very nice scenes there:) Must have taken quite some time to render. Did you use a renderfarm for it?

Also: I think the second and third image here looks really great! Love the backplates and the mood with a nice finish. Looking forward to seeing more of those.
« Last Edit: April 29, 2015, 09:49:54 am by Magnus Skogsfjord »

Offline Carlosupercars

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Re: Porsche Stuttgart (student's design)
« Reply #2 on: April 29, 2015, 10:01:09 am »
There are some surfaces on the vehicle that could use some love here (maybe some tessellation refinement?), but I really like the overall feeling in the animation! Some very nice scenes there:) Must have taken quite some time to render. Did you use a renderfarm for it?

Also: I think the second and third image here looks really great.

Yeah... everybody says that of my surfaces, I use Rhinoceros and well, it looks like made with paper, I dont know how to explain that in English but I know I have to change it. Now, I'm trying Alias and well, I hope improve the results with it.

A rederfarm??  :o I wish!!! I used the computer that you can see in the video for everything, its a Toshiba with 8gb ram and Amd 2gb (I7 core). The complete time rendering was like 150 hours, at the end of this part I discovered the rendering "by time" and not "by quality" of Keyshot, with them, I got good results without high temperature for the PC and in less time, it was a great discover!! Haha In some days (when I have some time, I have exams and project on the university now) I will make great renders and I will open a new post in amazing shots. By the moment, you can see some of them in my website and in Facebook Page:

http://carlosavalosdesign.com/portfolio/porsche-stuttgart/
https://www.facebook.com/pages/Carlos-%C3%81valos/929299600423779

Left you two "teasers" that personally like a lot ;):





Ps. I'm trying to make the web in English and German too, but my website programing level it's not very high so I can't do it by the moment, but I hope in not many time, you will have all the explanations in many lenguages ;)
« Last Edit: April 29, 2015, 10:04:42 am by Carlosupercars »

Offline Magnus Skogsfjord

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Re: Porsche Stuttgart (student's design)
« Reply #3 on: April 30, 2015, 12:54:57 am »
Yeah... everybody says that of my surfaces, I use Rhinoceros and well, it looks like made with paper, I dont know how to explain that in English but I know I have to change it. Now, I'm trying Alias and well, I hope improve the results with it.

Yeah, it seems like your surfaces needs to be addressed. Aren't there any options on how to increase the resolution? By that I mean increase the amount of polygons that defines the surfaces. I work with NX, and for me it's a matter of tessellation quality when I import into KeyShot. Do you work with NURBS or polygons in Rhino? I think you can drastically improve your renders if you can do something about this. That will remove these jagged reflection lines that keeps appearing on the vehicle.

Take a look at this short video explaining what I mean by tessellation quality:

A rederfarm??  :o I wish!!! I used the computer that you can see in the video for everything, its a Toshiba with 8gb ram and Amd 2gb (I7 core). The complete time rendering was like 150 hours, at the end of this part I discovered the rendering "by time" and not "by quality" of Keyshot, with them, I got good results without high temperature for the PC and in less time, it was a great discover!!

Hah, I rememer rendering an animation of a land yacht 3 years ago.. I think I had around 200hrs of rendering time on that poor machine. It never recovered completely after that project.

Offline Speedster

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Re: Porsche Stuttgart (student's design)
« Reply #4 on: April 30, 2015, 09:01:47 am »
Hi Carlos, and welcome!

I'm not going to comment on technical stuff like tessellation- that comes with experience and practice.  Stick with it!

And yes, KeyShot Animation can be a challenge, especially for the complex animation that you did.  Personally, I think it's excellent!

What I do see in your work is raw talent and a rapidly developing skill, both of which will carry you far!  The animation, complex as it is, is original and creative, and by far the best KeyShot animation I've seen yet.  And your comp and editing skills are exceptional!  You tell the story, but also share your trials and tribulations, all leading to an excellent conclusion.  Your comp of the actual race track footage with CG is clever and well executed.

So, we all look forward to more from you, and share our desire for a very successful career!  I've been a designer and Product Development specialist for almost 50 years, and have worked with many of the masters.  So I know talent when I see it!

Bill G
« Last Edit: April 30, 2015, 12:26:45 pm by Speedster »

Offline Carlosupercars

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Re: Porsche Stuttgart (student's design)
« Reply #5 on: May 01, 2015, 04:32:17 am »
Yeah... everybody says that of my surfaces, I use Rhinoceros and well, it looks like made with paper, I dont know how to explain that in English but I know I have to change it. Now, I'm trying Alias and well, I hope improve the results with it.

Yeah, it seems like your surfaces needs to be addressed. Aren't there any options on how to increase the resolution? By that I mean increase the amount of polygons that defines the surfaces. I work with NX, and for me it's a matter of tessellation quality when I import into KeyShot. Do you work with NURBS or polygons in Rhino? I think you can drastically improve your renders if you can do something about this. That will remove these jagged reflection lines that keeps appearing on the vehicle.

Take a look at this short video explaining what I mean by tessellation quality:

A rederfarm??  :o I wish!!! I used the computer that you can see in the video for everything, its a Toshiba with 8gb ram and Amd 2gb (I7 core). The complete time rendering was like 150 hours, at the end of this part I discovered the rendering "by time" and not "by quality" of Keyshot, with them, I got good results without high temperature for the PC and in less time, it was a great discover!!

Hah, I rememer rendering an animation of a land yacht 3 years ago.. I think I had around 200hrs of rendering time on that poor machine. It never recovered completely after that project.

Thank you so much for the video, I didnt know for what was that button, I will try it, maybe it will give me better results but I will change modeling program anyway because Rhinoceros give have some problems with nurbs and surfaces. I didnt know NX, do you recommend me for car modeling? I'm thinking betwen Alias and Catia because I have heard that cars brands often use it. I have tested Solidworks, Autocad and Rhinoceros too and... well, I think there are better altenatives hahaha.

Can you share that animation? I'm curious. And definitely, that is so bad for the computer, I bought it in December (the previous one I used during two years, but I didn't use it for big projects like now) and well, it have never stopped practicaly from then hahaha, it's a shame because I had to work a lot for buy it but well, I prefer spend my time, money and computer in my portfolio than in Facebook or Instagram like my class partners. I hope to learn a lot in this forum, What section do you recomend me for improve my problems with "realism"?

Offline Carlosupercars

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Re: Porsche Stuttgart (student's design)
« Reply #6 on: May 01, 2015, 05:27:37 am »
Hi Carlos, and welcome!

I'm not going to comment on technical stuff like tessellation- that comes with experience and practice.  Stick with it!

And yes, KeyShot Animation can be a challenge, especially for the complex animation that you did.  Personally, I think it's excellent!

What I do see in your work is raw talent and a rapidly developing skill, both of which will carry you far!  The animation, complex as it is, is original and creative, and by far the best KeyShot animation I've seen yet.  And your comp and editing skills are exceptional!  You tell the story, but also share your trials and tribulations, all leading to an excellent conclusion.  Your comp of the actual race track footage with CG is clever and well executed.

So, we all look forward to more from you, and share our desire for a very successful career!  I've been a designer and Product Development specialist for almost 50 years, and have worked with many of the masters.  So I know talent when I see it!

Bill G


Well, I don't know where start. I think it's one of the first positive comments that I have read of one of my projects since I started eith them 4 or 5 months ago (I started from zero, I didn't know almost anything about modeling or render, a friend recommended me KeyShot and what a Discovery!).

Thank you very much for the advice,  it means a lot for me from someone who has been in this 50 years, it’s an honor to talk to someone with so much experience, it isn’t something that one lives every day. My life right now is studying in winter (and combine it with some projects that give me some experience and money) and work in the summer to pay my rent room and the university. Last summer I was working 13 hours per day in a restaurant in France (they paid me 4 euros an hour, like $5 more or less). While I was washing dishes or cooking, I thought I didn’t want that for the rest of my life, so I thought this course would spend all my free time to improve my knowledge and skills; in Spain even being the best one doesn’t guarantees you a good job (my idea is to migrate when I finish college or the master if finally study it in Spain). Why am I telling you this? This summer I wont work, I will participate in a car design competition whose prize is a car (which I would sell) and a master, that's why I need to learn everything I can to start the Project; I'm going to spend the whole summer and I dont want many errors on it.


I'm pretty sure you've seen better animations ;), first lacks some details on the environment that would give more realism (my computer crashed and could not "move" all the things I wanted to do). Also, I think it lacks a touch more like a study desing and less like in a film (I don’t explain very well, and less in English, but sure with your experience in this field know what I mean), I have to find some videos that Brands used in advertising to inspire a bit and try to change that mistake. Futhermore, I ahad to model the building, bridge, sea... and car movements , mmm... I don't like, it doesn’t seem real. For me, the ideal would be "get" the car in some videogame, and make renders moving through circuits and environments of the game, that would be perfect for dynamic renderings. In addition to the contest I have thought in a concept car, which would have many moving parts and do not know if I could set it all perfectly with KeyShot, I wish I could program it with a software like SolidWorks (for movements is the best I know) and then use KeyShot as rendering engine, but I don’t know if it’s possible with the plugin they offer.

Well, I don't keep you more time; I wish you be right about can see the talent, I would love work designing anything (especially cars), it is my dream since I was a child!

Carlos Ávalos.

Offline Magnus Skogsfjord

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Re: Porsche Stuttgart (student's design)
« Reply #7 on: May 03, 2015, 09:03:39 am »
Thank you so much for the video, I didnt know for what was that button, I will try it, maybe it will give me better results but I will change modeling program anyway because Rhinoceros give have some problems with nurbs and surfaces. I didnt know NX, do you recommend me for car modeling? I'm thinking betwen Alias and Catia because I have heard that cars brands often use it. I have tested Solidworks, Autocad and Rhinoceros too and... well, I think there are better altenatives hahaha.

Can you share that animation? I'm curious. And definitely, that is so bad for the computer, I bought it in December (the previous one I used during two years, but I didn't use it for big projects like now) and well, it have never stopped practicaly from then hahaha, it's a shame because I had to work a lot for buy it but well, I prefer spend my time, money and computer in my portfolio than in Facebook or Instagram like my class partners. I hope to learn a lot in this forum, What section do you recomend me for improve my problems with "realism"?

I don't think Rhinoceros is a bad tool to use for this kind of modelling. I am really not in a position to recommend a certain software, as I'm totally inexperienced with polygon modellers.  I'm using NX most, and I've touched SolidWorks and Solid Edge. I think I stay with NX simply because I've used it the most, and I know my way around it. I know some large automotive companies uses NX, but they utilize entire product workflows with it, and not simply just the CAD part. Anyway, I won't go on rambling about what kind of software you should use, as it all depends on what you want to achieve with the software. If a visual 3D model is all you want to have, I would stick with polygon modelers. Rhino is a polygon modeler, if I am not mistaken?

Sure, I can share it with you:

This animation is not nearly as exciting and well executed storywise as yours, but we did manage to get some nice surfaces I think. Also, we were two students animating this one. I should mention that I'm not much of an automotive renderer, as I haven't done much of this. I just noticed that your geometry resolution could use some refinement. That being said, Bill has a good point in saying that this comes automatically with experience and practice!

Either way, I totally agree with Bill: Original and creative! And aslo very, very impressive in-action scenes.

Offline Esben Oxholm

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Re: Porsche Stuttgart (student's design)
« Reply #8 on: May 03, 2015, 09:16:30 am »
Rhino is a polygon modeler, if I am not mistaken?

I am afraid you are :)
Rhino is a NURBS based modeling software.

@Carlo: I've nothing to add to what's already been said.
Keep up the work.

Offline Magnus Skogsfjord

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Re: Porsche Stuttgart (student's design)
« Reply #9 on: May 03, 2015, 10:38:16 am »
Rhino is a polygon modeler, if I am not mistaken?

I am afraid you are :)
Rhino is a NURBS based modeling software.

Ah, my bad then.

@Carlo: Anyway, I am quite sure you would be able to increase the resolution somehow using Rhino, but I have never touched this software, so I am out of my element here.