Author Topic: Headlight chrome  (Read 3535 times)

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Offline Alang7™

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Headlight chrome
« on: April 07, 2015, 08:12:53 am »
Hello guys.

How i can make a headlight chrome effect like this:

http://preview.turbosquid.com/Preview/2014/07/10__04_51_43/Fara.jpgb9922746-f0f1-45a7-aa30-33c01a20d3a1Original.jpg

The render was made with V-Ray, original pic from TurboSquid.

Offline Esben Oxholm

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Re: Headlight chrome
« Reply #1 on: April 07, 2015, 08:41:28 am »
By adding the chrome material to the model.
Alternatively you can use the metallic paint material to have a bit more control over the final look.

Offline Alang7™

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Re: Headlight chrome
« Reply #2 on: April 07, 2015, 09:31:39 am »
I have used normal Chrome Polished from the library, but i don't like the effect.  :(

Offline Esben Oxholm

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Re: Headlight chrome
« Reply #3 on: April 07, 2015, 09:40:41 am »
Post a picture of it. It makes it so much easier to help.
What don't you like about it?

Also, remember when working with highly reflective materials (and any other material actually) that your lighting and environment plays a big role in the final appearance.

Offline Alang7™

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Re: Headlight chrome
« Reply #4 on: April 07, 2015, 11:55:36 am »
Here you can see ...





I know, too much effects on the photos, but you can see how the chrome looks unrealistic.

Offline Esben Oxholm

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Re: Headlight chrome
« Reply #5 on: April 08, 2015, 09:02:55 am »
I'm not sure I get what you think looks unrealistic and why.
Try to post a close-up render of the area.

Offline Alang7™

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Re: Headlight chrome
« Reply #6 on: April 08, 2015, 01:17:49 pm »
I didn't understand what you mean.  :(

Offline Esben Oxholm

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Re: Headlight chrome
« Reply #7 on: April 09, 2015, 09:09:45 pm »
Okay. What I'm trying to say is that I don't think your headlights look more or less realistic than the rest of the image. They might be a little blown out, but that's it.
In order to examine the headlights and chrome material, a close up render of a headlight would be nice. Just like the one you've linked to in your first post. Then it is easier to compare.

Also, try to put some words on what you exactly think looks unrealistic on your current render.