Recent Posts

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91
Amazing Shots / Re: Dices
« Last post by NM-92 on July 11, 2019, 02:59:03 pm »
The kind of shots i love. Really good details, congrats !
92
Amazing Shots / Re: APPLE MACBOOK
« Last post by TextureMan on July 11, 2019, 02:48:21 pm »
And just when they discontinue the Mackbook 12" :-/

Looks nice though. Like the way you've presented it.

Well Josh, sometimes happen :-) Thank you for your comment, but at least apple cut the price of few products which is always nice.
93
Bugs and crashes / Re: Shadow problem. Full shadow before fade animation completed
« Last post by MWo on July 11, 2019, 02:15:06 pm »
Just move the part a bit (e.g. 0.001) up. This problem occurs if the bottom surface intersecting the ground.

Hope that helps

Cheers
Marco
94
Amazing Shots / Re: Chernobyl disaster Polaroids
« Last post by Vernalkamran on July 11, 2019, 01:03:28 pm »
2 moe angles
95
Amazing Shots / Re: Chernobyl disaster Polaroids
« Last post by Vernalkamran on July 11, 2019, 12:57:59 pm »
Thanks josh..glad to hear that ... And yes well it seems crack to me now either:)) I'll upload 2 more angles of the scene , i changed the camera position in one of them to have the back view in the shot but that way i miss the leather part which i love to have it in the shot.
96
General discussion / Re: Sugar Candy-like Texture
« Last post by andy.engelkemier on July 11, 2019, 10:41:42 am »
Look into geometry flakes. And maybe use an occlusion map to help decide where there should be more sugar. You should have more sugar in crevasses.

Not sure if that will work entirely. That's a pretty tough material. In 3dsMax or Blender I'd probably just use the surface as a particle emitter, which is definitely one option for you. Blender is free afterall. Just emit a ton of sugar particles, convert to geometry and export to keyshot. Or you could mess with alembic, but I've been reading people are having issues with that working in keyshot 8? No idea if that's solved. But importing with keyshot 7 first works, IF you happen to go that route. That's not really needed for particles that don't move, as far as I'm aware. I haven't gone back and forth yet. The only thing I've needed were some bubbles. I did them in Blender, but rendered them there and just composited. It was only 2 images, so wasn't worth the extra work in my case. It wasn't Techically correct. But, often times, if it looks good it may be better than "technically correct."
97
General discussion / Re: Moiré / banding effect on cloth/fabric
« Last post by andy.engelkemier on July 11, 2019, 10:33:18 am »
Have you considered blurring the texture Before applying it? Moire is caused by sampling contrasting colors. It happens in real life with just your eyes, so it's just an optical phenomenon that can't really be avoided. For those that have never experienced it in the physical world, it's because it's not incredibly common. Large, long, straight chain link fences or spaced out screen doors is one place you see it, just as an example.

It will be less likely if the neighboring pixels don't have much contrast. And, well yeah, you get less texture in your image. But one idea is to create  multi-material to use two different textures. One is the existing, the other is the blurred enough to not have that effect. Then you can use a nice soft brush to paint a layer mask to reveal the blurred version where the moire patterns appear.

Increasing sampling and size enough to remove it will likely increase rendering time that exceed this method quite a bit. Sometimes just doing more renders is faster.

I know, most keyshot users aren't about that. But I don't even remember a time, at this point, that I produced a final render in less than 3 completely separate renders. Usually more. But that's mostly because of how keyshot treats reflections, shadows, and refraction alpha.
98
Materials / Vinyl Hose Material
« Last post by eggieweg on July 11, 2019, 08:58:07 am »
Trying to build a vinyl hose material but coming up short. Attached is an example of what i'm trying to achieve. Any help would be greatly appreciated. thank you.
99
Amazing Shots / Re: More machine shots
« Last post by mattjgerard on July 11, 2019, 08:29:28 am »
On the Frontplate Image - I see what you're saying about matching the Photographic Style to what you have in the Basic just so you can add a Frontplate? What if the Frontplate option were in Basic settings as well?

Look forward to seeing more, for sure!

Yep, that would be great. I honestly don't use photographic image styles, as the basic works just fine, and we aren't doing artsy stuff that I can't do in photoshop, so while I see how it could be useful its just not in my workflow. So exposing the Frontplate functionality in the basic settings would be awesome!

And thanks for the kind words. This is what makes up 90% of my days, so stuff that makes that sort of work easier I'm all for.
100
Amazing Shots / Re: Electric Scooter
« Last post by Josh3D on July 11, 2019, 08:28:49 am »
Hey Nico! Looks GREAT. Look forward to seeing the high-res!
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