Recent Posts

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General Support / Re: Can't get NR9 to connect
« Last post by Justin A on November 12, 2019, 12:37:21 pm »
I'm glad you where able to get that situated.  If you ever have any issue you can contact us direct at [email protected]

General discussion / Shadow & Lighting Issues
« Last post by Don Cheke on November 12, 2019, 11:15:33 am »
I know I am new to keyshot so probably have lots to learn, but I am wondering if this CAD HD version of KeyShot is just not up to the job. I don't see these kind of issues in the KeyShot gallery when I have looked and yet I see them too often in my renderings.

In the first attached image, what is with the jagged shadows. These are there whether shadow quality is set to 1 or 5. I thought maybe it had to do with material refraction, but changing that just changes the overall look from pretty good to pretty bad.

In the second image I am seeing white jaggies again and based on past experience this does not seem to be lighting based but something wrong with the program, not being able to anti alias white. White are typically hot spots from bright environment reflections and they are desirable - but the jaggies are not.

I don't have $1500 extra to move up to the better version of KeyShot, even assuming that might be what is needed. I really like KeyShot, but I am getting frustrated with these little issues.
Materials / Re: Dew condensation on glass
« Last post by sloanelliot on November 12, 2019, 09:55:08 am »
Yeah, that's my bad. I was having a garbage day yesterday (backed myself into a corner with KS9 and the file is crashing upon render).

I wasn't trying to unnecessarily complicate things; my first suggestion was also displacement and was simply providing an alternate solution in the event animation was required (it's 2019 after all). I was just surprised at how much pushback I got.

Water under the bridge!
Amazing Shots / Re: Buddha_Small Statue
« Last post by fa2020 on November 12, 2019, 09:36:11 am »
There is a pre-made export setting for SP that works with KS9+. But for achieving the same result as SP, you need to adjust gmma of the roughness image in KS9.
Materials / Re: Dew condensation on glass
« Last post by Finema on November 12, 2019, 09:25:56 am »
No need to fight because there are many options.
For me, the easiest way is a displacement and a roughness mask. Afterwards, everyone is free to find more complicated solutions.
General discussion / Re: Fuzz - that is all!
« Last post by Søren on November 12, 2019, 04:53:13 am »
If your surface is UV-mapped, the Fuzz curves inherit the surface uvs. In this case, if you assign a texture map with UV mapping to Fuzz (or another surface node on Fuzz). Then each individual curve should get the color from the base point.

General discussion / Re: Fuzz - that is all!
« Last post by rorroz2 on November 12, 2019, 04:01:16 am »
It would be better if the Fuzz Surface node could take textures to control colours at the base of each fiber instead of projecting textures through the fuzz itself If this functionality is available I cant seem to find it.
General discussion / Re: Fuzz - that is all!
« Last post by Eugen Fetsch on November 12, 2019, 03:12:16 am »
 :o sweet
General discussion / Re: Fuzz - that is all!
« Last post by rorroz2 on November 12, 2019, 03:07:30 am »
Its Brilliant stuff.

First Image is poly Hair and Fur from 3DS Max, second is the new Fuzz shader.

Img1 - 1.3m polygons - Render time 7:14

Img2 - 140k polygons - Render time 2:34
General Support / Re: KS9 / Gpu rendering and render layers doesnt work
« Last post by Eugen Fetsch on November 12, 2019, 02:16:05 am »
I would suggest to add (at least):
- "Vector Motion Pass" for creating motion blur in post
- A "UV Pass" to have the possibility to change textures in post. Maybe with the new UV feature in v9.1?

If you like to do something ground breaking, consider implementing Cryptomatte (Clown Pass on steroids) :)
But this may be an overkill for KS.

Please, add a check box: "[ ] Store passes in folders" for animation, so each pass is stored in a separate folder. Otherwise you need to do this: all the time.

One more thing:
Please, include the material bump into the normal pass in Product Mode!!! It is included in the interior mode, but who likes to render an animation twice to get the right pass. But maybe it's already solved in KS9, didn't check the latest release  :-[
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