Recent Posts

Pages: [1] 2 3 ... 10
1
General discussion / Re: I need to get this leather texture material.
« Last post by ├ľner on Today at 05:18:15 am »
maybe you can find a leather material on the keyshot cloud.  bu if you want to make it great, you need to get an answer from keyshot professors.  be patient please.
2
General discussion / Re: Candle Holder Rendering probleme with Candle Flame
« Last post by MWo on Today at 05:05:57 am »
I like that solution using a vdb on a scattering medium. But attached you'll find a simple solution. It is not perfect but I hope you'll getting the idea.
This worked since KeyShot 6. In the last image the graphic in the opacity channel is mapped as view direction over a self made IES profile. (but a pointlight or two spotlights should do the same)
3
General discussion / I need to get this leather texture material.
« Last post by brahmzxc on Today at 05:02:57 am »
I need to get this leather texture material but finding difficult to get this exact feel, can someone help me out, i would be very grateful.  :)
4
sometimes you must use the other programs and device such as photoshop, sketchbook pro and wacom.  i think this is the shortest way to me, to make it well.
5
Post-processing / Re: Some questions about render passes
« Last post by Esben Oxholm on February 17, 2019, 11:59:10 pm »
Hi Andrew.
Thanks for clarifying.

My passes game is not my strongest asset :)

I totally see that it adds quite a few extra steps to your workflow when you need it several times a day.
You can streamline it a bit by using multi-materials and studios, but I agree that it's not optimal in your situation.

Hope you are able to solve it one way or another.
6
General discussion / Candle Holder Rendering probleme with Candle Flame
« Last post by Orhun Unal on February 17, 2019, 12:31:19 pm »
Hello everyone,

I try to render my candle holder but I have problem with candle flame.I used Scattering Medium and fire.vdb for candle flame and I used point light for light source you can see in the first image but it is not look like real. How can I create candle flame do I need to use 3d model like in the second image but when I use 3d modeled frame I can't give the flame appearance like on the image I get result like third image. My scene setup like fourth image. Do you have suggestions for that probably I will render without scattering medium I'll just use point lights and add flames with photoshop.

Thanks for your answers and interests.
7
Render Settings / Re: Simulated "Tail Lamp" for car- not working?
« Last post by Funktion_Dan on February 17, 2019, 11:10:20 am »
I second everything. BDesign has mentioned, especially the part about Watts vs Lumens. Often that is a tricky and misleading feature if you're scale and values are off in any way. Much easier to get a result using lumens.

Looks like the start of a beauitful image, hopefully this tail light gets sorted out and we can see your result soon!


Thank you both so much! I hope to have something to show within the next few days.
8
Render Settings / Re: Simulated "Tail Lamp" for car- not working?
« Last post by DMerz III on February 17, 2019, 08:25:43 am »
I second everything. BDesign has mentioned, especially the part about Watts vs Lumens. Often that is a tricky and misleading feature if you're scale and values are off in any way. Much easier to get a result using lumens.

Looks like the start of a beauitful image, hopefully this tail light gets sorted out and we can see your result soon!
9
Amazing Shots / Jewelry Render
« Last post by Adarsh_Pal on February 17, 2019, 07:54:37 am »
Recent work on Diamond ring. Please give me your comments  :)
I didn't model this ring, if anyone needs the 3D model I can share the file
10
Post-processing / Re: Some questions about render passes
« Last post by Andrew_G on February 17, 2019, 03:03:35 am »
Hi Esben,

Thank you for your anwsers. I`ll try to make these special mask that you wrote. As for now I`m not sure how I can achieve it, but I`ll try to dig it in:)

Regarding to reflection pass. I made some testing renders in vray and KS, with same simple object and very similar HDRI as lighting and results for reflection passes was quite different. In general, reflection pass should look the same as normal rendering except color of the object - it should be black with reflection. When you render (for example) black glossy cylinder with reflection pass you should have two almost the same images from "normal" rendering and from reflection pass. But in KS these images are completely different. And reflection pass is just... dont want to say ugly, but it doesnt match the original image.

In KS manual you can read (https://luxion.atlassian.net/wiki/spaces/K8M/pages/315588719/Layers+and+Passes)  that reflection pass is without specular reflection and I think that this might be the reason why it looks like this.

As for now I have a crush on KS, but these two things (reflection pass and masks) make me sad. Instead of one render (just like I have done it in vray) I have to make three renders. Normally it wouldnt be a problem, but usually I need to make few visualisations of some objects a day. And with such a workflow it may be a little hard to achieve.

Pages: [1] 2 3 ... 10