Recent Posts

Pages: [1] 2 3 ... 10
1
Animation / Re: Logitech MX Vertical and Logitech K600 TV Keyboard
« Last post by Eric Summers on December 12, 2018, 01:22:25 pm »
First off, very cool Esben! These are really great! I couldn't pick out just one thing I like, every aspect is so good.


awesome work Esben !
all of them !
not only an excellent job, but also an interesting one for a well-known-manufacture!
that looks good in the portfolio ! ;)
have you worked with the mouse ?
can you say something to it?
just from looking at it, I like the concept but the angle looks fairly steep ?!?
cheers
designgestalt

I thought the angle was a  bit extreme when I first saw this style, but looking at my own Logitech MX Master that's already a severe angle compared to what I was coming from, the apple magic mouse, It probably wouldn't be much of a leap to go to this vertical style. I already hold mine a but more up and down than over the top. My only concern would be sideways movement of the mouse when clicking, as I tend to get a bit, uhm, energetic with my mouse clicks sometimes, and if that would affect the accuracy or force my forarm to tense up to hold it steady that probably wouldn't bode well for my tendonitis. Would be interesting to try though.

Just to add my two cents here, I've tried a coworker's vertical mouse before but it wasn't for me. I found that I was gripping it way too hard which made my wrist and forearm sore. And the angle just felt unnatural. But again, that's just me. It might work great for you!
2
Animation / Re: Logitech MX Vertical and Logitech K600 TV Keyboard
« Last post by mattjgerard on December 12, 2018, 12:55:35 pm »
awesome work Esben !
all of them !
not only an excellent job, but also an interesting one for a well-known-manufacture!
that looks good in the portfolio ! ;)
have you worked with the mouse ?
can you say something to it?
just from looking at it, I like the concept but the angle looks fairly steep ?!?
cheers
designgestalt

I thought the angle was a  bit extreme when I first saw this style, but looking at my own Logitech MX Master that's already a severe angle compared to what I was coming from, the apple magic mouse, It probably wouldn't be much of a leap to go to this vertical style. I already hold mine a but more up and down than over the top. My only concern would be sideways movement of the mouse when clicking, as I tend to get a bit, uhm, energetic with my mouse clicks sometimes, and if that would affect the accuracy or force my forarm to tense up to hold it steady that probably wouldn't bode well for my tendonitis. Would be interesting to try though.
3
Animation / Re: Logitech MX Vertical and Logitech K600 TV Keyboard
« Last post by designgestalt on December 12, 2018, 12:45:32 pm »
awesome work Esben !
all of them !
not only an excellent job, but also an interesting one for a well-known-manufacture!
that looks good in the portfolio ! ;)
have you worked with the mouse ?
can you say something to it?
just from looking at it, I like the concept but the angle looks fairly steep ?!?
cheers
designgestalt
4
Post-processing / 16-bit PSD & Photoshop CC
« Last post by Jikkk on December 12, 2018, 12:36:53 pm »
Hey,
I'm just wondering why I'm getting this message (image bellow) when opening a 16-bit PSD image in Photoshop CC. What option should I choose?
Thanks!
5
Wish List / Re: My wish list for Keyshot Santa
« Last post by MWo on December 12, 2018, 12:05:54 pm »
Nice list!
Your second wish can be solved with a workaround. Just lock and hide the parts with displacement nodes. The mesh won’t be updated when opening the scene. To update the mesh, the part has to be unlocked, visible and activate update via material graph.

It is not the best solution, but works in 8.1.61
6
Bugs and issues / Blotches
« Last post by GTex62 on December 12, 2018, 11:12:46 am »
Windows 10 Pro
Keyshot 8.1
zBrush 2018
64GB RAM

I've changed the environment, turned on and off lights, changed roughness of materials, increased samples, re-booted.  All to no avail.  The region render does not show these blotches.  I can turn off all scene items except the ground plane and it still renders the blotches.  As a final try I changed to Interior and they went away.  Product lighting seems to be the problem.  Are these fireflies?
7
Amazing Shots / Sir Daniel Fortesque
« Last post by Vegel_Grady on December 12, 2018, 11:06:00 am »
Hi everyone,
I wanted to share an image of Sir Daniel's skull. I'm using this model to learn how to create retopology and UVmaps ^^ and this is the high poly render made in keyshot 8, wich is amazing! :D
8
Wish List / Re: Macro Movements
« Last post by MWo on December 12, 2018, 09:33:46 am »
For linear moves you can use the select pivot feature in the move tool dialog (or in German UI "Drehpunkt: Auswählen"), wich forces to jump the gizmo to the center of the selected pivot. But that doesn't work for a selection point or polygon on large parts.

Sorry. This topic is discussed a few times and I am sure it is on the long wish list for the dev team.

Hope that helps.


Cheers
Marco
9
Amazing Animations / Re: Mauricio Ruiz Design - Concept Art Animations!
« Last post by Mauricio Ruiz Design on December 12, 2018, 09:22:40 am »
Here are some more images and turntable animations for the project Illang: The Wolf Brigade, which was the South Korean Live Action adaptation of the Anime film Jin Roh.

10
Hello.


(nice sculpting by the way!)


I've tried different things with experimental feature like backside mask or ray mask to invert the cutaway - but without luck.


What worked with current version KeyShot 8.1.58 is intersecting parts with the same cutaway material. See the details in the attached file.


You'll find in the scene:
- 1 little sphere in the center positioned on the ground
- 1 little cube near the sphere cut away completely from the material
- 1 cylinder in the center intersecting most of the sphere in the center, but placed 0.01 mm over the ground to get correct ground shadows
- 1 giant cylinder placed 0.01 mm over the ground, too


But one important note: you have to deal with the limitations as described in the manual


Hope that helps
Cheers
Marco

Wow! You did it! A double negative overlap trick! haha I just downloaded the file and played with it. I had to apply a normal material to see what the cut-away parts were doing! That is soo cool! Thank you so much for sharing this and helping me out! I'm going to explore doing this on my Giant worm scene again. I really appreciate your help figuring this out.
Pages: [1] 2 3 ... 10