Recent Posts

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Amazing Shots / Re: Guitar CGI
« Last post by Spydabizkit on Today at 06:21:18 am »
Absolutely BEAUTIFUL! 

Love the caustics and whiskey scene, as well as the close up on the tuners with the dust and fingerprints.  Beautiful images.  Well done!

-SPYDA
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Amazing Shots / Guitar CGI
« Last post by conlin.chen on Today at 02:30:13 am »
Music gives a soul to the universe, wings to the mind,
flight to the imagination and life to everything.
(Plato)

Renderer:Keyshot
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Bugs and crashes / Rounded edges issue with .3dm files
« Last post by germannick on June 24, 2019, 11:40:46 pm »
When I export a *.3dm file using the keyshot plug-in out of Rhino (Rhino 6 SR13 2019-2-27 (Rhino 6, 6.13.19058.371) , I get decent looking rounded edges.
But if I import a *.3dm out of Keyshot (8.2.80) I get the black, almost inverted looking rounded edges. Re-tessilation helps a little bit but does not eliminate this issue.
Generally I could always use the Rhino plug-in, but if I need to composite a scene directly in Keyshot, I would like to get good results too  ;) The work around is using a STEP file, because here the issue does not appear, but it forces me to use unecessary and duplicated files that needs to be managed.  :o
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Amazing Shots / Re: SinuPulse
« Last post by alensimon on June 24, 2019, 01:11:56 pm »
Actuallly, there's water inside the water reservoir (That was my intention  :)) you could see some distortion going on with the plastic tips. I did these renderings for my website back in 2011 (www.bluecubedesign.net) and I was fine with the whites but the client was very picky with whites and also the logo had to be that large. I worked on this product in 2006 and it was introduced in the market in 2008. So far, they have sold about 1.5 million of these which is not bad at all!
Thanks for your feedback and suggestions!
Alen
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General Support / Re: Sequential numbering
« Last post by Eric Summers on June 24, 2019, 08:48:30 am »
Thanks Bruno! :)
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Benchmark / Re: Anyone tested the 2990wx new threadripper?
« Last post by Ryan Fenik on June 24, 2019, 05:22:27 am »
Attached is my benchmark with the Threadripper 2990wx on the latest version of Windows 10.  Getting a solid 525 FPS. 

Specs: 

• AMD Ryzen Threadripper 2990WX 32-Core 3.00 Ghz
• ASRock X399 Phantom Gaming 6
• NVIDIA GeForce RTX 2080
• 64GB RAM
• NVMe M.2 SSD

I tested Bitsum's Coreprio utility, and with Dynamic Local Mode on I was getting 460 FPS, with NUMA Disassociator I was getting 520 FPS, and with Dynamic Local Mode and NUMA Disassocator about 460 FPS.  I'll stick with AMD's built-in Dynamic Local Mode. 
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Amazing Shots / Re: Samsung Galaxy Stick Phone Concept
« Last post by pranab p kumar on June 24, 2019, 03:07:51 am »
Color variants of Samsung Galxy Stick
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Amazing Shots / Re: BUGATTI CHIRON - Realistic Studio Render 4K
« Last post by TextureMan on June 24, 2019, 01:25:07 am »
Very cool, all sub-d?
I'm a fan of warm/cold combinations, so that brown color works well for me.
I wish I had the patience for big modeling projects like this (well, in my free time).
Thumbs up!


Thank you, but I don't create this model, this is to much for me, but here you can find the model. https://grabcad.com/library/bugatti-chiron-2016-1
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Amazing Shots / Re: Medical Devices and stuff (many photos!)
« Last post by RRIS on June 24, 2019, 12:31:29 am »
Very cool Bill, nothing like seeing real-world product design engineering! Magnus mentioned it as well, but how did you manage to get your freelance career on the road? Did you take on clients from a previous
job? I think we all have that moment where we contemplate career changes, but to have it happen in your 70's is something I consider very lucky! :)
Btw, that first artistic shot of that train kind of blew me away! I've mentioned in the past I'm not really a fan of big and brash color use, but that one seems to be in perfect balance!
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Amazing Shots / Re: SinuPulse
« Last post by RRIS on June 24, 2019, 12:24:12 am »
Yes, more real life projects! Very classic photo style, nice job. I really like the darkness in that water reservoir, almost looks backlit.
If you allow me to suggest some improvements on the render...
The whites seem a bit too bright, are you using full white on the diffuse color of these materials? I tend to stay around 85%-90% brightness to avoid blown highlights.
The reflected softbox in the bottom right corner is something you can probably remove in photoshop, it's a bit distracting.
Was it the client that requested those big logos on the product?
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