Recent Posts

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1
Amazing Shots / Re: 3D Characters 19
« Last post by patokali on April 19, 2019, 04:08:56 pm »
 :o
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Amazing Shots / Zenobia in Chains
« Last post by fa2020 on April 19, 2019, 10:53:33 am »
The following is a 3D scan that I tried to texture and render...
3
Bugs and crashes / Re: [RESOLVED] keyshot crash
« Last post by Ian Reymond on April 19, 2019, 08:58:11 am »
nagelibre,

Thank you for following up. I am glad this helped. Please let us know if you run into anymore issues.
4
Materials / Black stained/dyed Ash finish
« Last post by proddescn on April 19, 2019, 05:49:30 am »
Hi everyone,

I'm just in the process of rendering a piece of furniture with a black dyed ash finish like in the attachments. I'm struggling to get the grain to look right however. Any tips or advice anyone can give to acheive this would be massively appreciated.
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Amazing Shots / Re: Caustics for Fun
« Last post by Esben Oxholm on April 19, 2019, 03:39:47 am »
Cool! The crop feels a bit tight on the bottle, but looks nice nonetheless.
In my experience the caustics cleans up quite fast as well when using the spotlight compared to a regular HDRI.

Quote
I usually struggle a bit with splotches when doing caustics, so it usually takes some time before it cleans up.
It also depends on the rest of the scene. Large surfaces with just some reflectivity will often cause splotches all over. I suspect Davids ground to have a basic diffuse material applied? Is that correct?
There are a couple of workarounds you can do to fix this without an unreasonable rendering time and I think you'll like my next tutorial. Coming up next week. Will post it here once it is up.

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Animation / Replace geometry from imported Animation
« Last post by Brouwers on April 19, 2019, 02:14:54 am »
Hello all!

Hopefully someone can help me with the following:
I'm using VDB-textures to create something that looks like smoke moving through pipes. I created the animations for this in Blender.
The geometry I used for the VDB-textures are spheres, also imported from Blender. I want to use displace nodes to animate the geometry changing in size (so that it fits through the pipes, which are getting smaller), but this creates some weird grids.
I looks like this happens, because the geometry is imported. The grid doesn't appear with native Keyshot geometry.

Is it possible to replace the imported geometry with Keyshot geometry?

Thank you!


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Bugs and crashes / Re: keyshot crash
« Last post by nagelibre on April 19, 2019, 01:34:13 am »
Thanks Ian,
Seems better, no more crash since this update... hope this continue to work!
I will keep you in touch if I crash again in the future.
Thanks a lot ;)
F.
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Amazing Shots / Re: New fuji camera render
« Last post by eRinconDesign on April 18, 2019, 11:04:42 pm »
Please community I will live some advide
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Wish List / Running Wishlist
« Last post by Paul Lang on April 18, 2019, 03:15:35 pm »
Here is my running wish-list carried over from vs7

1. Real and exact scale properties. Keysot is the only graphic program 2d or 3d that you cannot enter exact size coordinates for an object. i.e. X 2.5" Y 3" Z 4.5"
2. Advanced setting for Interior mode. De-noise, Anti Aliasing, pixel blur or better soften sharp edges
3. Snap to any object. Would be great to have the ability to select an object click a snap to option then select the object to snap to.
4. Plugin for Blender would be nice.
4. And my biggest wish is a completely updated pattern tool to act more like a particles emitter. The ability to scatter objects on another i.e. grass/trees on terrain. Adding fur/hair to objects and many, many more. A paint brush mode for that would be awesome, TheaRender has this but I think Keyshot could do it better.
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General Support / post locked
« Last post by Paul Lang on April 18, 2019, 02:28:07 pm »
What does it mean when "This case has be locked by Luxion Support"?
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