KeyShot Forum

Technical discussions => Textures => Topic started by: Berube on June 04, 2019, 05:06:14 pm

Title: Camera Projection Mapping Issue
Post by: Berube on June 04, 2019, 05:06:14 pm
Hey guys,

I'm projecting a texture using the Camera Mapping Method, but even though I lock the camera I use to project it with, the texture seems to only listen to the viewport camera. How can I choose the camera to project from as oppose to have default to the currently active camera?

-Berube
Title: Re: Camera Projection Mapping Issue
Post by: richardfunnell on June 05, 2019, 08:38:57 am
Hi Berube,

The camera projection only works with the viewport camera; it's not associated with camera positioning or saved cameras.

In your scene, you'd want to use planar projection which does remember the exact positioning used. Use the "Move Texture" button to correctly position it.

Hope that helps.
Title: Re: Camera Projection Mapping Issue
Post by: Jason Horley on October 24, 2019, 09:48:55 am
I've got the same issue. It would be great to be able to lock a projection to a particular camera, and then view it from any other camera.
The planar mapping type isn't as accurate to get something in the right position.