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Other => Wish List => Topic started by: Esben Oxholm on November 28, 2018, 05:30:07 am

Title: My running list of whishes
Post by: Esben Oxholm on November 28, 2018, 05:30:07 am
Hi guys.
Stumble upon a lot of small ideas/wishes when I work, but forget to write it down somewhere.
To make up for that, this thread will act as a notebook for stuff I come across.

Wish #1
A way to manage missing links. At the moment you can just hit ok and then you have to go on a search for the material containing the texture that can't be found.
Also when adding a row of studios to the rendering queue, it's a bit annoying that you have to hit ok for every studio that the same textures are missing.

A little link management feature like inDesign would be very cool. Or like After Effects when you open a project with missing links. A menu where you can see all missing files, choose to go search for them, replace them with another file or ignore the missing file and never be bothered with it again.

Cheers,
Title: Re: My running list of whishes
Post by: Esben Oxholm on November 28, 2018, 05:34:30 am
Wish #2
In one of the newer updates of Photoshop, when you open up the blending mode dropdown of an layer and hover above any of the blending modes, the result is shown right away before you click and select one.
Would be nice if the same could be made for the blending modes in the color composite node. A preview of how the textures will blend just by hovering above a blend mode, without the need to left-click it to see what it will look like.
Title: Re: My running list of whishes
Post by: Esben Oxholm on November 28, 2018, 05:39:11 am
Wish #3
The possibility to view and edit rendering settings for any job in the rendering queue.
Title: Re: My running list of whishes
Post by: Esben Oxholm on November 29, 2018, 05:10:43 am
Wish #4
That when you copy and paste a group of nodes in the material graph, they will appear in an empty space in the graph and not on top of other nodes.
Title: Re: My running list of whishes
Post by: camomiles on November 29, 2018, 11:47:27 am
+1 on Wish #1 - Better path linking, relative paths and search for missing files option.

+1 on Wish #4 - They should appear at least under the mouse cursor and be all selected so you can move them.
Title: Re: My running list of whishes
Post by: DMerz III on November 29, 2018, 03:50:07 pm
+1 on 1,2,3,4.  :)

Title: Re: My running list of whishes
Post by: KeyShot on November 30, 2018, 07:30:33 pm
These suggestions are great indeed. We will add them to our list. Thanks!
Title: Re: My running list of whishes
Post by: Esben Oxholm on December 01, 2018, 12:02:34 pm
These suggestions are great indeed. We will add them to our list. Thanks!
Thanks, glad you think so. More to come :)
Title: Re: My running list of whishes
Post by: theAVator on December 03, 2018, 05:15:03 am
+1 on all, especially #1 and #3!
Title: Re: My running list of whishes
Post by: Esben Oxholm on December 04, 2018, 11:44:17 am
Wish #5
A gaussian blur node to blur bitmaps and procedurals used for bump and displacement.
Will save a ton of time spent in Photoshop to create and adjust additional maps. :)
Title: Re: My running list of whishes
Post by: camomiles on December 05, 2018, 12:37:43 pm
Wish #5
A gaussian blur node to blur bitmaps and procedurals used for bump and displacement.
Will save a ton of time spent in Photoshop to create and adjust additional maps. :)

+1 for that. I’ve already asked for it in the KS8 Beta - it would be so useful for displacement maps. But was told that it will not happen. :)
Title: Re: My running list of whishes
Post by: Esben Oxholm on December 05, 2018, 11:52:40 pm
Wish #5
A gaussian blur node to blur bitmaps and procedurals used for bump and displacement.
Will save a ton of time spent in Photoshop to create and adjust additional maps. :)

+1 for that. I’ve already asked for it in the KS8 Beta - it would be so useful for displacement maps. But was told that it will not happen. :)

I asked for it already back in KS6, then again at KS7 and now I'll try again. I know they are quite hesitant on this one and I think one of the developers tried explaining me why, but I'm not sure I fully understood. From my point of view it's a no brainer and technically speaking, although I have to admit I don't know anything about it, gaussian blur seems like a quite basic function :)
Title: Re: My running list of whishes
Post by: DMerz III on December 06, 2018, 08:24:49 am
+1 on that blur node. Would use all of the time.
Title: Re: My running list of whishes
Post by: Esben Oxholm on December 07, 2018, 04:02:40 am
I asked for it already back in KS6, then again at KS7 and now I'll try again. I know they are quite hesitant on this one and I think one of the developers tried explaining me why, but I'm not sure I fully understood. From my point of view it's a no brainer and technically speaking, although I have to admit I don't know anything about it, gaussian blur seems like a quite basic function :)

I realized this perhaps sounded a bit harsh. Not the intend. Just want to add that I really love the KS8 update (have already been using displacement mapping and image styles to improve both quality and workflow in a couple of client projects), and these things mentioned here, would just make things even better!

Cheers,
Title: Re: My running list of whishes
Post by: Esben Oxholm on December 07, 2018, 06:18:06 am
Wish #6
A way to tell KeyShot (or automatically detect) that the displacement used in the scene is static and doesn't need to be recalculated for each frame when outputting an animation.

/Edit: Alternatively a way to bake/freeze the displacement into the geometry directly inside the scene, without the need for exporting the displaced parts and importing them it back into the scene.
Title: Re: My running list of whishes
Post by: DMerz III on December 07, 2018, 08:07:16 am
 ;) We're going to turn KS into a full on 3D suite soon enough! LOL
Title: Re: My running list of whishes
Post by: Esben Oxholm on December 07, 2018, 02:02:32 pm
;) We're going to turn KS into a full on 3D suite soon enough! LOL
Haha, yeah. Can't wait  8)
Title: Re: My running list of whishes
Post by: Will Gibbons on December 07, 2018, 02:10:24 pm
Wish #6
A way to tell KeyShot (or automatically detect) that the displacement used in the scene is static and doesn't need to be recalculated for each frame when outputting an animation.

/Edit: Alternatively a way to bake/freeze the displacement into the geometry directly inside the scene, without the need for exporting the displaced parts and importing them it back into the scene.

I was recently asked if KS cached calculations like this before rendering... this one's on my mind too. I could see this making a huge difference.
Title: Re: My running list of whishes
Post by: Esben Oxholm on December 18, 2018, 01:56:04 am
Wish #7
Split screen real-time view or an additional window just like the geometry view, but with a real time rendering functionality.
Would be super useful to be able to view a part close-up, further away and in different angles at the same time when editing materials and lighting.

Cheers,
Title: Re: My running list of whishes
Post by: Eric Summers on December 18, 2018, 06:43:50 am
+1 on that! I've had several instances where two windows would be useful.
Title: Re: My running list of whishes
Post by: designgestalt on December 18, 2018, 07:54:39 am
hello Esben,
as for your wish #5:
a "fake" way of doing it in KS is to add a "Bump add" node even though you are just using one texture,which gives you the "Weight" slider. that is cheap and not the same result as a real blur, but in most cases a time safer.

to push things: I would add a direct link from PS to KS so that you can see directly what your changes in PS show in KS, kind of like the direct link between Premiere and After Effects.

BTW. the bump / normal map creator in PS comes in pretty handy, there is a slider right next to your 3D geometrie, where you can add a blur and see the effect in 3D.

cheers
designgestalt
Title: Re: My running list of whishes
Post by: Esben Oxholm on December 19, 2018, 01:48:32 am
hello Esben,
as for your wish #5:
a "fake" way of doing it in KS is to add a "Bump add" node even though you are just using one texture,which gives you the "Weight" slider. that is cheap and not the same result as a real blur, but in most cases a time safer.

Hi Dirk.
Not sure I follow here. I thought the weight was simply a multiplier of the bump height set in the texture?
Title: Re: My running list of whishes
Post by: designgestalt on December 19, 2018, 02:18:34 am
Hi Esben,
you might be right...
I would never doubt the word of the godfather  ;D
I was under the impression, that you adjust the bumpheight in the bumpmap window and with the weight slider you adjust how prominent that setting is.
it might be, that it does the same as the height adjust and I may be fooled by the fact, that with the slider you can do it on the fly and see the result simultaneously, but I had the impression it does something different to the geometrie.
you can also add a procedural noise ind the bump add and "blend" it over the bump map, although I think this is a trick, you showed in that tutorial with the macbook, which is, I have to admit, one (of the three  8)) tutorials I have never seen ... :)
cheers
dirk

Title: Re: My running list of whishes
Post by: Esben Oxholm on December 19, 2018, 03:33:48 am
I would never doubt the word of the godfather  ;D
I was under the impression, that you adjust the bumpheight in the bumpmap window and with the weight slider you adjust how prominent that setting is.
it might be, that it does the same as the height adjust and I may be fooled by the fact, that with the slider you can do it on the fly and see the result simultaneously, but I had the impression it does something different to the geometrie.
you can also add a procedural noise ind the bump add and "blend" it over the bump map, although I think this is a trick, you showed in that tutorial with the macbook, which is, I have to admit, one (of the three  8)) tutorials I have never seen ... :)
Ha, there's a lot of stuff I don't know about.

Well, just had a quick look in the updated manual* (really good job on this Luxion guys!) and it states that "The two Weight parameters work like a multiplier for the bump textures' respective Bump Heights. The default values of 1 define that the "strength" of the final bump result reflects those Bump Height values. When the Weight for a bump input is 0, the effect of that bump is nullified. Values higher than 1 amplify the bump effect in the final result."

Have never thought of using the procedural noise to "smudge" out another texture, but might work to some degree - would prefer a true gaussian blur node though :)

* https://luxion.atlassian.net/wiki/spaces/K8M/pages/576454873/Bump+Add
Title: Re: My running list of whishes
Post by: PerFotoVDB on January 04, 2019, 06:02:58 am
+1 on all and especially number 7. Lighting with spotlights is really not user-friendly.

Also, wish to add:
- one of my earlier requests: the ability to use different settings per ibl on an object level. Super useful for getting those reflections just right.
- image styles to include render settings
- image styles per camera

Cheers
Per