KeyShot Forum

Gallery => Amazing Shots => Topic started by: puyopuyo on September 27, 2018, 08:20:27 am

Title: New product renderings- KS9 Kitchen scene and gamepads
Post by: puyopuyo on September 27, 2018, 08:20:27 am
Hello Keyshooters!   ;D
It´s been a while- here are some recent renderings from my work.
Title: Re: New product renderings 2018
Post by: crazer on September 27, 2018, 11:02:40 am
Cool! Good Job Man!
Title: Re: New product renderings 2018
Post by: NM-92 on September 28, 2018, 05:04:45 am
Maaan ! These are all awesome. Special shoutout to the blue light and the leather on the headphones. Img N°6 (mouse) is also really nice. Congrats.
Title: Re: New product renderings 2018
Post by: puyopuyo on September 28, 2018, 07:47:19 am
@crazer Thanks!

@NM-92 I´m pretty happy how the leather turned out too :) Thanks for your feedback!

Time for some new images from our kitchen and household brand.
Title: Re: New product renderings 2018
Post by: scanner on September 28, 2018, 07:21:21 pm
This is very cool job!
Title: Re: New product renderings 2018
Post by: Eugen Fetsch on September 28, 2018, 11:25:38 pm
Haha. We have your water boiler in our office. :D

Stunning high end images. Well well done.
Title: Re: New product renderings 2018
Post by: puyopuyo on September 30, 2018, 06:25:32 am
@scanner
Thank you!

@camomiles

That's awesome! This is my favorite water kettle design from our range. Always a great surprise when I see or hear someone bought this. And thanks for your kind compliment.
Title: Re: New product renderings 2018
Post by: theAVator on October 01, 2018, 05:30:22 am
Stunning images!
I especially love the buttons on the kettle.
Title: Re: New product renderings 2018
Post by: DMerz III on October 01, 2018, 08:36:17 am
These are tight! I respect your attention to details with the lighting.
Title: Re: New product renderings 2018
Post by: puyopuyo on October 04, 2018, 06:58:49 am
Stunning images!
I especially love the buttons on the kettle.
Glad you like the buttons!
These are tight! I respect your attention to details with the lighting.
Thanks- lighting is the most fun part for me.  8)
Title: Re: New product renderings 2018
Post by: JimmyToTheBe on October 04, 2018, 09:09:52 am
These are ace! I can see a lot of time and hard work has gone into presenting these so cleanly.
Title: Re: New product renderings 2018
Post by: puyopuyo on October 05, 2018, 07:24:01 am
These are ace! I can see a lot of time and hard work has gone into presenting these so cleanly.
Thank you very much! You think so? Luckily the Keyshot part is very enjoyable and doesn´t feel like hard work.  ;D

Have a look at more renderings from this year-
Title: Re: New product renderings 2018
Post by: Will Gibbons on October 05, 2018, 10:18:57 am
Wow! Lots of great work. Glad to see these. Are you doing rendering only, or 3D modeling or design at all? Just curious. Really clean images and you have a pretty recognizable style. Sweet!
Title: Re: New product renderings 2018
Post by: puyopuyo on October 06, 2018, 01:02:17 am
Will, yes it's all hardsurface modeling done with Maya and Zbrush by me- except the last 2 the vacuum cleaner and the copper fan which are models by my coworker. 

Occasionally I give input on color or material variations using Keyshot but my focus is 3D product visualization.
Title: Re: New product renderings 2018
Post by: Magnus Skogsfjord on October 08, 2018, 04:07:40 am
All of these are so awesome. But as mentioned on behance I really like the orange highlight graphic technique you pulled off on that fan. Love to make something similar. I'm getting a gaming vibe from these.
Title: Re: New product renderings 2018
Post by: rembem on October 09, 2018, 12:27:19 am
They look really good ........ oh shit, it's the competition ....... (sorry, I'm from Philips) haha
Title: Re: New product renderings 2018
Post by: puyopuyo on October 09, 2018, 03:59:22 am
All of these are so awesome. But as mentioned on behance I really like the orange highlight graphic technique you pulled off on that fan. Love to make something similar. I'm getting a gaming vibe from these.

Yeah you told me!  ;D
Looking forward to see your creation.
Thank you for your kind praise.

They look really good ........ oh shit, it's the competition ....... (sorry, I'm from Philips) haha

That´s cool!
You guys make world class state of the art product renderings.
Congrats!  8)
Title: Re: New product renderings 2018
Post by: puyopuyo on October 12, 2018, 07:34:23 am
Here are new renderings of our podcast microphone set.
Probably the most complex model I had to make at my current job, but the lighting and rendering went really smooth.
Title: Re: New product renderings 2018
Post by: Magnus Skogsfjord on October 12, 2018, 08:00:41 am
Oh yes, the details here are mesmerizing! Love the grid and the details though! And it's so fun to light a model with a detailed grid such as did, don't you think?

What do you model in?
Title: Re: New product renderings 2018
Post by: Will Gibbons on October 12, 2018, 09:45:57 am
Magnus beat me to it. I want to know what you're modeling in this is beautiful. The microphone grille is so nice. Also... the artwork on the box... not KeyShot by chance, is it?
Title: Re: New product renderings 2018
Post by: puyopuyo on October 15, 2018, 12:56:35 pm
Oh yes, the details here are mesmerizing! Love the grid and the details though! And it's so fun to light a model with a detailed grid such as did, don't you think?

What do you model in?
You are right it is so much fun to light a model like a microphone grill!  :)
I could light microphones all day long and leave work very satisfied in the evening- I have to recommend our purchase department to get lots of new microphones. 
 :D
Magnus beat me to it. I want to know what you're modeling in this is beautiful. The microphone grille is so nice. Also... the artwork on the box... not KeyShot by chance, is it?

It is all hardsurface modeling done in Maya with a little bit of cheating in ZBrush. And by cheating I mean that I perform boolean subtractions and then smooth over the edges to get a look as if it was one continous part with nice beveled edges in a very short amount of time.
The illustration on the giftbox was done by an Illustrator in Adobe Illustrator before I made the model- but the toon shaders in Keyshot are great and I have done this style of renderings for this purpose many times.

Thank you so much guys, it is really great for me to get a compliment for modeling, since it was below average for the longest of time!
Title: Re: New product renderings 2018
Post by: DMerz III on October 16, 2018, 04:26:33 pm
Wow, this is good!

Also, I have that exact mic stand, lol, looks exactly like the real thing.
Title: Re: New product renderings 2018
Post by: PouyaHosseinzadeh on October 17, 2018, 10:27:56 am
Oooooh yes, All shots are sweet. Very, very cool shots!
Title: Re: New product renderings 2018
Post by: rembem on October 18, 2018, 01:48:17 am
This looks awesome ........ one comment ..... the packaging looks like sh#t .....
Title: Re: New product renderings 2018
Post by: scanner on October 18, 2018, 05:10:04 am
I'm delighted!
Title: Re: New product renderings 2018
Post by: puyopuyo on October 18, 2018, 10:44:42 am
Wow, this is good!

Also, I have that exact mic stand, lol, looks exactly like the real thing.
Cool, glad it looks lifelike!
Oooooh yes, All shots are sweet. Very, very cool shots!
Thank you very much!
I'm delighted!
Awesome, thanks!
Title: Re: New product renderings 2018
Post by: RRIS on October 19, 2018, 03:16:03 am
I'm surprised to read you model in Maya + Zbrush, but it certainly seems to work for you :) (I would've expected to hear it's all Solidworks)
Nice work, very clear and informative renders. I'm sure you have some very happy customers!
Title: Re: New product renderings 2018
Post by: puyopuyo on October 19, 2018, 07:50:59 am
I'm surprised to read you model in Maya + Zbrush, but it certainly seems to work for you :) (I would've expected to hear it's all Solidworks)
Nice work, very clear and informative renders. I'm sure you have some very happy customers!
I know it´s a bit crazy... but it works, especially in combination with Keyshot!  ;D  Thank you.

This is an IP cam from a little while ago.
Title: Re: New product renderings 2018
Post by: KeyShot on October 19, 2018, 09:14:38 am
Awesome images and lighting.
Title: Re: New product renderings 2018
Post by: puyopuyo on October 20, 2018, 01:45:54 am
Awesome images and lighting.
Thank you, I'm glad you them.
Title: Re: New product renderings 2018
Post by: BasTel on October 22, 2018, 01:19:24 pm
Absolutely stunning images!
Title: Re: New product renderings 2018
Post by: puyopuyo on November 02, 2018, 09:37:47 am
Absolutely stunning images!
Thanks!

New series, sorry for german graphics but I wanted to show them sooner then wait for the translation: :)
Title: Re: New product renderings 2018
Post by: Rex on November 02, 2018, 03:19:20 pm
so clean!
Title: Re: New product renderings 2018
Post by: scanner on November 04, 2018, 09:28:02 am
Cool!
Title: Re: New product renderings 2018
Post by: Josh3D on November 06, 2018, 08:18:13 am
All kinds of delicious :)
Title: Re: New product renderings 2018
Post by: bdesign on November 06, 2018, 10:26:00 am
Fantastic work. Very well done :)

Cheers,
Eric
Title: Re: New product renderings 2018
Post by: Elaheh Elmy on November 08, 2018, 01:49:53 pm
Rendering aside, I LOVE THE MODELING, that headphones are quite something
Title: Re: New product renderings 2018
Post by: mattjgerard on November 09, 2018, 07:06:45 am
Very nice materials and lighting, very crisp and clean.

Just wondering, do you do the modeling and design as well? It looks as though my DeWalt LiOn 20v batts would fit those.....
Title: Re: New product renderings 2018
Post by: puyopuyo on November 09, 2018, 08:16:27 am
Thanks @ all! Great to hear your feedback, and a special thanks to Josh and the Luxion social media team for the Facebook and Instagram love.  :)
Very nice materials and lighting, very crisp and clean.

Just wondering, do you do the modeling and design as well? It looks as though my DeWalt LiOn 20v batts would fit those.....
Thank you!
DeWalt makes cool looking products.  :D It might fit but I´m not sure..
Yes, the leaf blower aside, it is all modeled in Maya and ZBrush. I don´t do the Industrial Design only the visualization.

Time for new some gaming shots:
Title: Re: New product renderings 2018
Post by: Will Gibbons on November 09, 2018, 09:50:25 am
Yoooo, all I can say is that I can't get enough of your render dumps. Great work!
Title: Re: New product renderings 2018
Post by: puyopuyo on November 15, 2018, 01:42:09 pm
Yoooo, all I can say is that I can't get enough of your render dumps. Great work!
Thanks Will, trying to share my work whenever I made something I`m proud of.
Surprised to find my Titanwolf keyboard on your feeds- awesome. ;D
Title: Re: New product renderings 2018
Post by: Will Gibbons on November 16, 2018, 10:46:57 am
Good work seldom goes unnoticed around these parts :)
Title: Re: New product renderings 2018
Post by: HermanCarlsson on November 17, 2018, 01:42:15 am
Thats's alot of great renders and very impressive modeling skills : )
Title: Re: New product renderings 2018
Post by: puyopuyo on November 20, 2018, 08:48:06 am
Good work seldom goes unnoticed around these parts :)
Good to know.  :)
Thats's alot of great renders and very impressive modeling skills : )
Thank you Herman, really glad to hear it!

Presenting Gamepad X:
Title: Re: New product renderings 2018
Post by: Will Gibbons on December 07, 2018, 10:01:27 am
Clean as ever!
Title: Re: New product renderings 2018
Post by: Magnus Skogsfjord on December 18, 2018, 06:19:12 am
I've suspect I've mentioned it earlier for you, but besides awesome modeling and super clean visuals, I also love the graphics you put in your works!
Title: Re: New product renderings 2018
Post by: puyopuyo on December 20, 2018, 10:18:33 am
Clean as ever!


Thanks! :)

I've suspect I've mentioned it earlier for you, but besides awesome modeling and super clean visuals, I also love the graphics you put in your works!
Yep yep! I think they are great too, but actually most of the graphics from the last page were made by our new coworker.. :D Thank you!
Title: Re: New product renderings 2018
Post by: puyopuyo on December 20, 2018, 10:25:14 am
Couple of new renderings from a gaming mouse. I recently upgraded to Keyshot 8 and used displacement mapping on the nylon braid and photographic image styles to enhance the glow on the last image. Great features!
Title: Re: New product renderings 2018
Post by: nacho_grande on December 22, 2018, 08:27:54 am
I've suspect I've mentioned it earlier for you, but besides awesome modeling and super clean visuals, I also love the graphics you put in your works!

I second that. It is so important for selling the design.
Title: Re: New product renderings 2018
Post by: puyopuyo on December 22, 2018, 11:11:31 am
I've suspect I've mentioned it earlier for you, but besides awesome modeling and super clean visuals, I also love the graphics you put in your works!

I second that. It is so important for selling the design.

I think so too- that's why I post them here. I hope it doesn't come across like an ad for the products of my company. I would imagine if someone saw these with graphics in their Instagram feed they think it is a paid ad and dismiss them, so only renderings without them go into my Instagram account. :)

Also like I told Magnus I have a new coworker dedicated to creating graphics for our renderings and she did most of the graphics from the last 2 pages so I cannot claim ownership for them.
Title: Re: New product renderings 2018
Post by: Will Gibbons on January 28, 2019, 10:15:56 am
The mouse is your model too? I tried modeling one of them recently in CAD. So hard. haha
Title: Re: New product renderings 2018
Post by: puyopuyo on January 30, 2019, 10:46:58 am
The mouse is your model too? I tried modeling one of them recently in CAD. So hard. haha

Seriously! Mice are the most difficult products to model imo.  They seem basic until you get to model all the hard edges and the transition between all the parts. :D And they are extra hard to render because you are used to see them from way up in daily life and they will always look much to fat if you put the camera on their level. To answer your question, in this case I was lucky to get CAD data for rendering.

Here are some shots of a new power drill.
Title: Re: New product renderings 2019 - Power Drill
Post by: Esben Oxholm on January 30, 2019, 12:12:28 pm
You are the king of clean product shots. Love it!
Title: Re: New product renderings 2019 - Power Drill
Post by: puyopuyo on January 31, 2019, 10:04:54 am
You are the king of clean product shots. Love it!

Don´t be silly- I have to keep a level head when making my next renderings...  ;) Thanks and cheers!
Title: Re: New product renderings 2019 - Power Drill
Post by: Will Gibbons on January 31, 2019, 02:01:59 pm
Esben called it, but I have to concur. Very clean. No better word for it. The one with the packaging takes the cake for me!
Title: Re: New product renderings 2019 - Power Drill
Post by: KeyShot on January 31, 2019, 02:03:04 pm
Incredible work! Product shots when they are best.
Title: Re: New product renderings 2019 - Power Drill
Post by: Kico on January 31, 2019, 04:24:29 pm
This forum should have a like button cos posts like these left me speechless ... but not saying anything feels not right to me.
Kico
Title: Re: New product renderings 2019 - Power Drill
Post by: puyopuyo on March 12, 2019, 11:41:10 am
Wow, thank you all for your nice comments, they really boost my motivation!  :D Sorry for the late reply.
Here are some new renderings-
I started playing around with the models from Poliigon for some context shots recently as opposed to using stock photos.
Title: Re: Product renderings 2019 - New juicer images
Post by: Finema on March 12, 2019, 09:44:15 pm
Hi
Very good work ! bravo !
What material are you using for orange juice in the glass ?
Title: Re: Product renderings 2019 - New juicer images
Post by: Esben Oxholm on March 13, 2019, 12:51:21 am
Great work as usual.
The context shot is really good!
Title: Re: Product renderings 2019 - New juicer images
Post by: Magnus Skogsfjord on March 13, 2019, 03:18:10 am
Echoing the others, awesome work as always. Looks super tasty!
Title: Re: Product renderings 2019 - New juicer images
Post by: Will Gibbons on March 13, 2019, 01:44:47 pm
Translucent juice looks great!
Title: Re: Product renderings 2019 - New juicer images
Post by: DMerz III on March 15, 2019, 01:18:21 pm
 :) Welll done, bravo bravo!

I really like that contextual shot as well!
Title: Re: Product renderings 2019 - New juicer images
Post by: fa2020 on March 16, 2019, 01:55:47 am
very well as always,
What render settings did you use for those clean renders and how long did it take to finish each shot?
Did you use Custom Control setting?
Title: Re: Product renderings 2019 - New juicer images
Post by: Zeltronic on March 18, 2019, 01:42:03 am
Very clean and well execute, a professional looking, very nice  :)
Title: Re: Product renderings 2019 - New juicer images
Post by: puyopuyo on March 20, 2019, 10:52:54 am
Thank you all for the great feedback!  :D The good responses I got for the context shot, will lead to more images in this style for sure! Anyway I´m glad to get your feedback for my work.

@Finema

It´s the Keyshot Mango juice! Went a bit more into detail about the post processing involved here: https://www.keyshot.com/forum/index.php?topic=24073.msg101029#msg101029

@fa2020 I use Maximum Samples 300-500 on each render. Took around 10-30 minutes for each on a 32 core farm.

Here are my latest renderings- a Reciprocating / Sabre Saw with an exploded view I originally made for the last render weekly challenge.  ;D
Title: Re: Product renderings 2019 - Reciprocating Saw
Post by: DMerz III on March 20, 2019, 05:47:09 pm
Oh man, that's amazing. I love it, you are killing it with your compositions in context!
Title: Re: Product renderings 2019 - Reciprocating Saw
Post by: Will Gibbons on March 25, 2019, 10:28:33 am
That last image is great! Please tell me it's not all 3D/CG...
Title: Re: Product renderings 2019 - Reciprocating Saw
Post by: DMerz III on March 26, 2019, 12:19:29 pm
This thread is now classified as a museum to proper product CGI.
Title: Re: Product renderings 2019 - Reciprocating Saw
Post by: sleby on March 27, 2019, 12:53:41 am
that action shot is just amazing. how did you do it?
Title: Re: Product renderings 2019 - Reciprocating Saw
Post by: puyopuyo on April 02, 2019, 09:30:42 am
Oh man, that's amazing. I love it, you are killing it with your compositions in context!
Thanks,  great to hear. 
Title: Re: Product renderings 2019 - Reciprocating Saw
Post by: puyopuyo on April 02, 2019, 09:31:55 am
That last image is great! Please tell me it's not all 3D/CG...
You´re giving me too much credit Will! :D Besides the Saw it´s a photo backplate.
Title: Re: Product renderings 2019 - Reciprocating Saw
Post by: puyopuyo on April 02, 2019, 09:34:17 am
that action shot is just amazing. how did you do it?
Thank you! I used a great photo, set it as a backplate in Keyshot, adjusted the camera + lighting and then did some masking in Photoshop!
Title: Re: Product renderings 2019 - Reciprocating Saw
Post by: puyopuyo on April 02, 2019, 09:44:31 am
This thread is now classified as a museum to proper product CGI.
Haha, sounds so official.
Here are some new context shots for a PC/PS3 gamepad- second one is with a backplate again.

Title: Re: Product renderings 2019 - new gamepad shots
Post by: Will Gibbons on April 02, 2019, 11:34:20 am
That last one passes as a photograph. No joke. Something I think I only see a few times a year. Killer!
Title: Re: Product renderings 2019 - new gamepad shots
Post by: Zeltronic on April 02, 2019, 11:34:33 pm
Great as usual  ;)
Title: Re: New product renderings 2018
Post by: Gabik87 on April 02, 2019, 11:44:16 pm
congratulations for your work, beautiful.
I also use keyshot for some product jobs.
For example, for the reflection of the image 4.jpg (for the fryer) how did you do it? is it a post production?
And to increase realism, do you also use depth of field? or do you always process your renderings with photoshop or after effects?

Thanks for answers.
And great great jobs ;) ;) ;)



Will, yes it's all hardsurface modeling done with Maya and Zbrush by me- except the last 2 the vacuum cleaner and the copper fan which are models by my coworker. 

Occasionally I give input on color or material variations using Keyshot but my focus is 3D product visualization.
Title: Re: Product renderings 2019 - new gamepad shots
Post by: Matt Hanzly on April 03, 2019, 08:39:24 am
That action shot of the saw is killer along with everything else. Really nice job
Title: Re: Product renderings 2019 - new gamepad shots
Post by: puyopuyo on April 03, 2019, 10:27:20 am
That last one passes as a photograph. No joke. Something I think I only see a few times a year. Killer!
Thank you!!! Means alot!
Title: Re: Product renderings 2019 - new gamepad shots
Post by: puyopuyo on April 03, 2019, 10:27:49 am
Great as usual  ;)
Happy to hear it!  :)
Title: Re: New product renderings 2018
Post by: puyopuyo on April 03, 2019, 10:41:04 am
congratulations for your work, beautiful.
I also use keyshot for some product jobs.
For example, for the reflection of the image 4.jpg (for the fryer) how did you do it? is it a post production?
And to increase realism, do you also use depth of field? or do you always process your renderings with photoshop or after effects?

Thanks for answers.
And great great jobs ;) ;) ;)


Thanks!
For this shot I modeled some simple 3d ricebowls for the reflections on the cooker the rest is added in photoshop.
I tend to use depth of field only for closeup or context shots, mostly the Keyhsot DOF and I think it looks great.
I definitely use photoshop on every rendering for color correction, contrast etc. and dodge and burn tool to add more punch to the highlights and shadows.

Title: Re: Product renderings 2019 - new gamepad shots
Post by: puyopuyo on April 03, 2019, 10:41:59 am
That action shot of the saw is killer along with everything else. Really nice job
Thank you, appreciate it!  :)
Title: Re: Product renderings 2019 - new gamepad shots
Post by: Magnus Skogsfjord on April 16, 2019, 03:28:50 am
All of your work are just flawless. The saw is absolute killer, and the controller with the hands are extremely well done! I find it difficult to merge renders with backplate, but this is just perfect. Well done as per usual .
Title: Re: Product renderings 2019 - Reciprocating Saw
Post by: Seth Richardson on May 05, 2019, 09:24:00 pm
This thread is now classified as a museum to proper product CGI.
Haha, sounds so official.
Here are some new context shots for a PC/PS3 gamepad- second one is with a backplate again.

These two in particular are stupid good, the two controller shots with hands.
 :o
Title: Re: Product renderings 2019 - new gamepad shots
Post by: puyopuyo on August 23, 2019, 08:43:42 am
Hi everyone!
Been really busy with new products recently. Thanks Magnus and Seth for keeping the thread from getting locked! :D
@Magnus Are you sure it´s difficult to merge renderings with backplates for you?  I just make sure to put strong contact shadows in PS between rendering and photo if something sticks out to much...

Here are some of my recent images rendered in Keyshot 8.
For more updates follow me on Instagram: www.instagram.com/claudiusdreyer

Title: Re: New product shots August 2019
Post by: NM-92 on August 23, 2019, 09:25:30 am
I'm in love with your work dude. I spent several minutes just staring at the images one by one. You've managed to create your own presentation style, and damn it's strong.
Title: Re: New product shots August 2019
Post by: Rex on August 23, 2019, 10:24:16 am
That is the most badass ethernet cable I've ever seen!
Title: Re: New product shots August 2019
Post by: jogeshocp on August 26, 2019, 03:46:02 am
All these product photos looks like amazing. Outstanding photo editing techniques applied here.
Title: Re: New product shots August 2019
Post by: jogeshocp on September 14, 2019, 03:02:24 am
Eye-catchy product photography.
Title: Re: New product shots August 2019
Post by: puyopuyo on September 27, 2019, 04:31:52 am
Thanks guys, really appreciate your kind comments.
@Rex This is what I thought when I first got the sample product of the ethernet cable on my desk too!  :D Glad it came through in the renderings.

Here is my most recent work, have a great weekend everyone.
Title: Re: New product renderings- updated September 2019
Post by: phos4 on November 14, 2019, 12:46:48 am
Ha, those cat8 cables are coming today to the office :)

Superb texturing & lighting.

Whenever I have tried to re-create LED/LCDs behind glass I felt that something is missing in my renderings.
Yours look very much spot on. Do you mind sharing on how you do this effect on the blue LCD for example?
(https://www.keyshot.com/forum/index.php?action=dlattach;topic=22241.0;attach=56137;image)
Title: Re: New product renderings- updated September 2019
Post by: puyopuyo on November 15, 2019, 01:55:46 am
Ha, those cat8 cables are coming today to the office :)

Superb texturing & lighting.

Whenever I have tried to re-create LED/LCDs behind glass I felt that something is missing in my renderings.
Yours look very much spot on. Do you mind sharing on how you do this effect on the blue LCD for example?
(https://www.keyshot.com/forum/index.php?action=dlattach;topic=22241.0;attach=56137;image)

Hope the cables speed up your network! :D
It´s just a basic gray glass for the cover and an emissive material with the digital numbers. I make some adjustments to the display digits texture in photoshop where I brighten the midpoint of the digit parts with a soft brush to account for the light falloff of the Led behind it.
Dof always helps with the glowiness too. It basically looks like the final image on the rendering, but sometimes I apply an after effects glow or paint over the shining elements with a soft brush.
Title: Re: New product renderings- updated September 2019
Post by: phos4 on November 15, 2019, 07:20:58 am
So far we can't complain, they at least feel faster :D

Yes, the slight falloff is whats making the LED look more real, thanks for your detailed reply on how you achieve this.
Title: Re: New product renderings- updated September 2019
Post by: puyopuyo on November 15, 2019, 09:57:26 am
Hi everyone, here are some of my recent renderings- the one with the potato wedges is the first commercial one made with Keyshot 9.
I´m really impressed with the update and hope I can get into using the new fuzz and cloth materials on a project soon.
Many thanks to Will Gibbons for the amazing Material Graph Monday tutorials- I´ve learned so much from them!
Have a nice weekend! :D
Title: Re: New product renderings- KS9 Kitchen scene and gamepads
Post by: KeyShot on November 17, 2019, 05:07:32 pm
I agree that these product images are fantastic. Great lighting and materials! How are you doing the call outs? Are you using frontplates for them or are they done entirely in a post process? Your images make me think we should make it easier to make call outs - perhaps as part of the image styles / front plates. Let me know if you have any thoughts on that?
Title: Re: New product renderings- KS9 Kitchen scene and gamepads
Post by: puyopuyo on November 18, 2019, 03:47:38 am
I agree that these product images are fantastic. Great lighting and materials! How are you doing the call outs? Are you using frontplates for them or are they done entirely in a post process? Your images make me think we should make it easier to make call outs - perhaps as part of the image styles / front plates. Let me know if you have any thoughts on that?

Glad you like my images! The call outs are done in Illustrator after the post processing of the renderings. I used to do it in the beginning but now we have two graphic artists that make them. One advantage of Illustrator is that you can put all renderings in one .ai file on different artboards to make sure all graphics are coherent and form a nice series.
It could be awesome though if the call outs would be interactive and automatically track parts of the model but for our use case I think we will stay with Illustrator.

What I´m missing from frontplates though is the ability to move the frontplate around on x and y. Right now I´m using them for render/photo integration and I have to go back and forth from PS to KS to get the frontplate image to the right postion.