KeyShot Forum

Share => Models => Topic started by: jackynikola on January 11, 2018, 10:22:23 pm

Title: Potato chips bag
Post by: jackynikola on January 11, 2018, 10:22:23 pm
Guys do you model this shape ( imperfections) or you use simulators like Ncloth? I am using Maya but cant get this imperfections on shape right
Title: Re: Potato chips bag
Post by: Will Gibbons on January 15, 2018, 06:53:21 am
Personally, I would model this. It's going to be very hard to get a convincing appearance of a bag just using bump maps. You can use a procedural noise texture in KeyShot that is scaled up very large to create the impression of waviness, but it won't look like your example I'm afraid.
Title: Re: Potato chips bag
Post by: Nexus on January 24, 2018, 03:01:04 am
Good question!
I am need a model of packing too!
I am use maya too! ))
And I show you what result I got.
But I must do better.
Please help with model,
and help me with material for packing this kind.
Anybody already had such cases, maybe?
Title: Re: Potato chips bag
Post by: jackynikola on January 24, 2018, 07:56:14 am
I tried modeling it but I am still not getting a good result. I tried like you with Ncloth but it looks like cloth, not like a plastic bag. I trayed Photometrics. But the problem is his material is changing if you touch it just a bit. So it is almost impossible to do it.
Title: Re: Potato chips bag
Post by: Nexus on January 24, 2018, 09:05:24 am
oh )
I am Just sculpted ))
Ncloth doth help me! ))
Hm )) Maybe it is possible, But need good sculpt skill, and many time )
Title: Re: Potato chips bag
Post by: Will Gibbons on January 31, 2018, 10:12:34 am
I would sculpt it. Doesn't seem that difficult. I've done some sculpting in Blender and MODO. I'd think Maya has some good tools for that.