KeyShot Forum

Technical discussions => Materials => Topic started by: MikeSJ on August 26, 2017, 01:57:44 pm

Title: Frozen/ice text effect
Post by: MikeSJ on August 26, 2017, 01:57:44 pm
I've imported a 3D model into KS6 (a simple 3D model the word "FREEZING") and I'd like to apply a material/effect to the text to give it an ice like appearance. I've experimented with a few of the basic materials and settings, but I can't seem to get the look I'm aiming for. Here's an example image I found which is close to what I'm after:

https://i.ytimg.com/vi/k26Jfw9URtQ/maxresdefault.jpg

Does anyone have any suggestions or setting I could try please?
Title: Re: Frozen/ice text effect
Post by: NM-92 on August 26, 2017, 04:04:40 pm
Have you tried a glass material with a very large scale noise texture applied as a bump? I think there's a material called wavy water or sth like that inside liquids.
Title: Re: Frozen/ice text effect
Post by: MikeSJ on August 26, 2017, 04:14:01 pm
Haven't tried that, but I'll have a look around and see if I can find it. Thanks.
Title: Re: Frozen/ice text effect
Post by: Esben Oxholm on August 27, 2017, 11:12:31 pm
Hi Mike.

To get a realistic look, you need to pay attention to your model itself. Now, I don't know what it looks like at the moment, but to get that 'ice' effect you link to, you have to make sure that your text model has the wavy outline that you see. A simple extruded text won't do. If you already have that under control, then don't mind my comment :)

Hope it helps,
Title: Re: Frozen/ice text effect
Post by: NM-92 on August 30, 2017, 11:05:43 am
Hi Mike.

To get a realistic look, you need to pay attention to your model itself. Now, I don't know what it looks like at the moment, but to get that 'ice' effect you link to, you have to make sure that your text model has the wavy outline that you see. A simple extruded text won't do. If you already have that under control, then don't mind my comment :)

Hope it helps,

If the extruded text is rounded (Filleted) , then the noise texture can do the trick. Of course it won't deform the geometry too much, but maybe just a bit is enough.

EDIT: Added a test. Solid glass with noise texture applied as bump.
Title: Re: Frozen/ice text effect
Post by: Esben Oxholm on August 31, 2017, 01:26:50 am
Hi Mike.

To get a realistic look, you need to pay attention to your model itself. Now, I don't know what it looks like at the moment, but to get that 'ice' effect you link to, you have to make sure that your text model has the wavy outline that you see. A simple extruded text won't do. If you already have that under control, then don't mind my comment :)

Hope it helps,

If the extruded text is rounded (Filleted) , then the noise texture can do the trick. Of course it won't deform the geometry too much, but maybe just a bit is enough.

EDIT: Added a test. Solid glass with noise texture applied as bump.

Sure, Nico. Looks good!
It was just if he was hoping to get an actual distorted silhouette, then he would need to model it :)

/EDIT: Or wait for displacement mapping feature in KeyShot ;)
Title: Re: Frozen/ice text effect
Post by: MrTomB on August 31, 2017, 02:00:43 am
/EDIT: Or wait for displacement mapping feature in KeyShot ;)

This one please  ;D
Title: Re: Frozen/ice text effect
Post by: MikeSJ on August 31, 2017, 04:41:42 am
Thanks for the suggestions and help! I've manage to get something resembling what I'm looking for thanks to you all! Cheers. :)
Title: Re: Frozen/ice text effect
Post by: NM-92 on August 31, 2017, 11:39:26 am
Hi Mike.

To get a realistic look, you need to pay attention to your model itself. Now, I don't know what it looks like at the moment, but to get that 'ice' effect you link to, you have to make sure that your text model has the wavy outline that you see. A simple extruded text won't do. If you already have that under control, then don't mind my comment :)

Hope it helps,

If the extruded text is rounded (Filleted) , then the noise texture can do the trick. Of course it won't deform the geometry too much, but maybe just a bit is enough.

EDIT: Added a test. Solid glass with noise texture applied as bump.

Sure, Nico. Looks good!
It was just if he was hoping to get an actual distorted silhouette, then he would need to model it :)

/EDIT: Or wait for displacement mapping feature in KeyShot ;)

KS with Displacement support would totally disrupt the market, for sure.