How it works

The KeyShot plugin for Fusion 360 is installed via a small file that adds menu items to the Fusion 360 interface. Within Fusion 360, you can work on your design and transfer to KeyShot at any time throughout the process. With the LiveLinking support, any changes made in Fusion 360 can be transferred to KeyShot.

Initial transfer

After the plugin is installed and your model is open in Fusion 360, select Autorun Scripts…, locate AutoRunKeyShotExport and right click to enable. Select the Export to KeyShot option from the Image dropdown menu. Your exported scene will appear in KeyShot.

LiveLinking

As soon KeyShot is started from Fusion 360 through the Export to KeyShot option, the two applications are linked. You may assign materials, set up animations or set up lighting and camera angles inside KeyShot. In Fusion 360, you may continue to refine your model. When you are satisfied with the changes, select Update KeyShot from the Image pulldown menu. All updated parts (geometry/location) will be replaced inside KeyShot with all materials, animations, etc. also maintained. Note: New parts will be added to the scene and may not automatically get painted.

Download & Installation

The plugin is available to download from the Autodesk Fusion 360 App Exchange. The installation will add a file to your KeyShot plugins folder and a file to your Fusion 360 MyScripts folder. Both KeyShot and Fusion 360 must be installed on the same machine in order for the plugin and LiveLinking to function properly.

More info

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Features

  • Maintain color assignments on the part and assembly level
  • Maintain assembly structure
  • Transfer saved camera views
  • Live linking – update model inside KeyShot
  • Export to bip without KeyShot installed

Requirements

  • Fusion 360
  • KeyShot 4 or 5
  • Mac OS X 10.6 or later
  • Windows 7/8 32 or 64-bit

Support

Once your plugin is installed, your focal point for plugin support is through Luxion support available at support@luxion.com.