Quick Tip 67: Multi-Material Variations

Quick Tip 67: Multi-Material Variations

Learn more about the KeyShot Pro feature that provides an iterative, non-destructive workflow to explore color, material and finish options on a product. More quick tips available here: http://www.keyshot.com/quick-tips/ Download and try KeyShot here:...
Quick Tip 66: Extract Pins from HDZ

Quick Tip 66: Extract Pins from HDZ

The HDRI Editor in KeyShot Pro adds a lot of ways to control scene lighting. This quick tip shows you how to extract pins (lights) from a KeyShot .HDZ file to adjust to your liking. HDZ environment files created and saved in KeyShot 6 and prior, can be imported into...
Quick Tip 65: Custom Metallic Flake

Quick Tip 65: Custom Metallic Flake

This KeyShot Quick Tip demonstrates three ways to add metallic flakes to any material and gain full, custom control using the KeyShot Material Graph (Pro feature). Method 1: Quickest, least control of metal flakes. Material Graph not required. 1. Change Material Type...
Quick Tip 64: Camera & Environment Studios

Quick Tip 64: Camera & Environment Studios

KeyShot Multi-Materials is a KeyShot Pro feature that allows you to apply any combination of materials quickly to any part. This quick tip shows you how to use it to facilitate non-destructive material swapping, variations and color studies. This KeyShot Quick Tip...
Quick Tip 63: KeyShot Multi-Materials

Quick Tip 63: KeyShot Multi-Materials

KeyShot Multi-Materials is a KeyShot Pro feature that allows you to apply any combination of materials quickly to any part. This quick tip shows you how to use it to facilitate non-destructive material swapping, variations and color studies. More quick tips here:...
Quick Tip 62: KeyShot Cloud Library

Quick Tip 62: KeyShot Cloud Library

In this KeyShot Quick Tip, we look at KeyShot Cloud – a library of free resource created by KeyShot user and partners that include material, textures, environments, and backplates. More quick tips here: https://www.keyshot.com/learning/quicktips/ Download and...
Quick Tip 61: IES Profiles

Quick Tip 61: IES Profiles

In this KeyShot Quick Tip, we look at IES Profiles to achieve more dynamic and realistic light in your renderings. Model: Line One Lamp – Dimensiva More quick tips here: https://www.keyshot.com/learning/quicktips/ Download and try KeyShot here:...
Quick Tip 60: Depth of Field

Quick Tip 60: Depth of Field

In this KeyShot Quick Tip, we look at the Depth of Field Camera Lens Effect to make your rendering more dynamic and help lead the viewer to a focal point. More quick tips here: https://www.keyshot.com/learning/quicktips/ Download and try KeyShot here:...
Quick Tip 59: Tessellation

Quick Tip 59: Tessellation

In this KeyShot Quick Tip, we look at Tessellation settings in the Import dialog, how it affects the imported model geometry and how to adjust the settings for improved quality. More quick tips here: https://www.keyshot.com/learning/quicktips/ Download and try KeyShot...
Quick Tip 58: Change Label Material Color

Quick Tip 58: Change Label Material Color

In this KeyShot Quick Tip, we show how to quickly and easily change the color of your label by applying a material to the label and changing its color. Model courtesy of Yevgeny Shaposhnikov Download Example Scene More quick tips here:...
Quick Tip 57: Geometry Editor

Quick Tip 57: Geometry Editor

In this KeyShot Quick Tip, we look at how to use the geometry editor to help increase the efficiency of your workflow by separating geometry and splitting an objects surfaces to apply additional materials fast and easy. More quick tips here:...
Quick Tip 56: Output Render Samples

Quick Tip 56: Output Render Samples

In this KeyShot Quick Tip, we look at how to calculate the amount of samples needed to render your scene by using the Heads-Up display and adjusting the amount of samples needed for your render. More quick tips here: https://www.keyshot.com/learning/quicktips/...