KeyShot is the first real-time ray tracing and global illumination program that uses a physically correct rendering engine certified by the CIE (International Commission on Illumination). Whether you are creating 3D renderings or animations, you see everything happen instantly, in KeyShot’s realtime raytraced viewport, decreasing the time it takes to create photorealistic 3D images.
Instant Real World Lighting
Drag and drop lighting environments to see the change in shadow, highlight and reflection immediately. All of the environmental lights inside KeyShot can accurately simulate differences in brightness from a simple LED all the way up to the intensity of the sun and cast shadows accordingly. And to get you started, there is no intitial lighting setup necessary for you to acheive immediate realistic lighting.
Scientifically Accurate Materials
All KeyShot materials are scientifically accurate and have physical properties based on real world materials. The material types contain only the properties necessary for creating that specific type. For example, you won’t find a property under the “Glass” material that will make it look like a metal. This makes setting up realistic materials extremely easy, foolproof and faster than ever.
KeyShot revolutionary new animation system brings a whole new level of creating animations quickly and easily to your product development pipeline. KeyShot doesn’t rely on inserting and managing keyframes. Instead, apply individual transforms (rotations, translations, etc.) to set up new animations with a click of button, and update materials and lighting as the animation plays.
KeyShot is built on 64-bit architecture giving you the power and ability to utilize more than 4 GB of both virtual and physical memory with any modern 64-bit system. KeyShot is cross=platform compatibly and can be used on both Microsoft Windows and Apple computers.
KeyShot is 100% CPU-Powered. You won’t need any special hardware or graphics card. KeyShot takes full advantage of all cores and threads inside a computer. As your computer gets more powerful, KeyShot becomes faster. The performance scales linearly with the number of cores and threads in your system.
Labels are designed for easy placement of logos, stickers or images that need to be placed freely onto a 3D model. Common image formats are supported such as jpg, tiff, tga, and png. Multiple labels can be added to a material and each label has its own mapping type. Images with transparency are supported as well.
Bump maps are images used to create fine details in materials that would be unrealistic to build into the model. Brushed metals and textured plastics are easily created using bump maps. Any common format color or grayscale image can be used as a bump map. With these images the bright and dark areas are interpreted as high and low spots on the surface.
The render queue is used to batch process image and animation rendering. You can simply add an image or animation “job” to the queue from various files throughout the day, then click the “process queue” button to start the queue rendering. Each job records the state of the scene and all render settings. The system can be left for the night to process the jobs.
The network rendering system allows you to take advantage of multiple systems for rendering images and animations. After the simple installation process, any user with KeyShot can send a “job” to be rendered on the network. The jobs are organized into a queue that all users can view. Jobs can also be sent from the internal KeyShot queue to network rendering.
Live linking allows seamless model updates between the modeling software and KeyShot, without having to reassign materials, set up animations again, or update settings. Transfer your design from Creo, SolidWorks, or Rhino to KeyShot. Assign materials and animations, continue modeling and push over changes to KeyShot. Changed parts will be replace and updated with the new parts and all materials and animations will be maintained.
With over 20 supported 3D file formats, KeyShot imports the largest number of file types of any 3D rendering software. Along with being able to handle large data sets and different file types, KeyShot provides options to make sure your data is imported accurately and ready to apply materials. With plugins for 3ds Max, Creo, Pro/ENGINEER, Rhinoceros, SolidWorks and SketchUp, import capabilities are extended even further.