Network rendering
The network rendering system allows you to take advantage of multiple systems for rendering images and animations. After the simple installation process, any user with KeyShot can send a “job” to be rendered on the network. The jobs are organized into a queue that all users can view. Jobs can also be sent from the internal KeyShot queue to network rendering. All prices below are for a period of 1 year.
KeyShot Network Rendering Features
- Master/Slave-System – independent of KeyShot, i.e. KeyShot doesn’t have to be installed on the slave system
- Easy to install and administer – simply install, and follow the instructions.
- New updates will be downloaded from within the network queue
- Network Render queue – everyone can send jobs to the network for rendering.
- User system – allows for user accounts to have manageability over current jobs in queue
- Slaves will be connected automatically by sending packets across the network for detection by the master for connection
- Queue shows current frame being rendered and remaining time of job
- Jobs can be prioritized within the queue
- Supports an “unlimited” number of slaves with any number of cores (physical / virtual)
- Slave tray application, allows the user to update the number of cores being utilized on the network
- Partial image download – if the image is not done rendering, you can download the rendered results.
- Slave scheduling allows slaves to become active or inactive at scheduled times(user system must be enabled, with appropriate privilages)
- Slaves can be added or subtracted anytime, i.e. before, or after rendering.
- Works with all versions of KeyShot 3/4(KeyShot, KeyShot Pro, KeyShot Pro Floating)
- Since KeyShot’s performance increases linearly, the render performance doubles when the number of cores doubles
- Support mixed networks(PC & Mac)
Network Rendering List Price ($15/core/year):